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Change to Basic Class / Subclass design?
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<blockquote data-quote="ClaytonCross" data-source="post: 8246088" data-attributes="member: 6880599"><p>OH YES! I would love it as an general use major feature "Pet Master" that tags your character for additional features with the same tag, but allow for other subclasses, so you could have a "rogue" tag feature and have for example a monkey pet who is your partner in crime or a Shadowfell tag and have a shadow mastiff. This would be capable with any class. All of your tags above would just open additional options of pets based on having prerequisites. That would mean both that if you want a pet you can half one as feature and that if you don't want a pet the subclass you want does not force it on you.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 8246088, member: 6880599"] OH YES! I would love it as an general use major feature "Pet Master" that tags your character for additional features with the same tag, but allow for other subclasses, so you could have a "rogue" tag feature and have for example a monkey pet who is your partner in crime or a Shadowfell tag and have a shadow mastiff. This would be capable with any class. All of your tags above would just open additional options of pets based on having prerequisites. That would mean both that if you want a pet you can half one as feature and that if you don't want a pet the subclass you want does not force it on you. [/QUOTE]
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Change to Basic Class / Subclass design?
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