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Change to Basic Class / Subclass design?
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<blockquote data-quote="ClaytonCross" data-source="post: 8246122" data-attributes="member: 6880599"><p>I think you can make for base classes Warrior, Cleric, Wizard, and Sorcerer. Then give them different option points, like how the 5e Fighter gets more ASI/Feat options, Clerics pick there subclass option at level 1, Wizards select there subclass option at level 2, Sorcerers/Warlocks choose a patron/origin of there magic at level 1, invocations at level 2, and a pact at level 3. <strong>I think you could come very close to 5e as a model, but then allow more flexibility of features with more substitutions. They only way classes look the same then is if people have the same interests</strong>. That happens already, I showed up to a game with no 0 session and not discussion of character concepts and we ended up with 3 stealthy, ranged fighting, lockpicking, survivalists', scouts... one rogue crossbowmen, one shortbow ranger, and one eldritch blasting Warlock (with urchin background, observant feat from human variant, devils sight invocation, investigation, and perception from human variant). We were stepping all over each others toes. Two of use found a way to share jobs, the third player re-rolled there character.</p><p></p><p>I really think a mid ground between 5e and 4e but leaning to 5e a little would work better than eather.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 8246122, member: 6880599"] I think you can make for base classes Warrior, Cleric, Wizard, and Sorcerer. Then give them different option points, like how the 5e Fighter gets more ASI/Feat options, Clerics pick there subclass option at level 1, Wizards select there subclass option at level 2, Sorcerers/Warlocks choose a patron/origin of there magic at level 1, invocations at level 2, and a pact at level 3. [B]I think you could come very close to 5e as a model, but then allow more flexibility of features with more substitutions. They only way classes look the same then is if people have the same interests[/B]. That happens already, I showed up to a game with no 0 session and not discussion of character concepts and we ended up with 3 stealthy, ranged fighting, lockpicking, survivalists', scouts... one rogue crossbowmen, one shortbow ranger, and one eldritch blasting Warlock (with urchin background, observant feat from human variant, devils sight invocation, investigation, and perception from human variant). We were stepping all over each others toes. Two of use found a way to share jobs, the third player re-rolled there character. I really think a mid ground between 5e and 4e but leaning to 5e a little would work better than eather. [/QUOTE]
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