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Change to Basic Class / Subclass design?
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<blockquote data-quote="ClaytonCross" data-source="post: 8246185" data-attributes="member: 6880599"><p>I don't see that as impossible. You just use different base class templates the way 5e does, but you don't like all the features in place. You Select a class opening up abilities with the class as prerequisite but allowing you to also chose from a general list. Its similar to the combination, of back ground, subclass, and the multiple subclasses with level dependent choices like the Rune Knight, Artificers, and warlock. That is completely possible. Rogue, In my opinion, should not be a full class, but a set of features you can select from. There is no reason you couldn't have a wizard thief (arcane trickster who is based on a wizard) or a warrior thief (thug, assassin)...etc.</p><p></p><p>I think normalizing this is a mistake. We still need the core classes templates. I just think we only need 4 classes templates Warrior (STR/DEX/CON), Cleric (WIZ) channeled from source, Wizard (INT) learned and triggered, and Sorcerer (CHA) innate or from being altered to be. The Warrior would still have 6 feats instead of 4 and Spell caster classes would get 1/3 apprentice level caster of their type at level 1 (leveling as a full caster normally would spell progress, slots, etc). At level 9, they can pick up 1/2 caster to be fully trained wizard or they could buy other features, which would be similar to multi-classing. Alternativity, You could start with a warrior and pickup 1/3 apprentice level casting at level 9. Both could easily be an Eldritch Knight at that point but levels 1-8 lived as a worrier or as a mage. Alternatively, There might be an "Magic Initiate feat" a fighter could pickup at level 1, and a trade of that feat and the use of a level 4 feature to pick up 1/3 caster at level 4. More investment but you start the game as an weaker Eldritch Knight and progress into a full Eldritch Knight only slightly after you would get it in 5e. The same could be true with Warrior + Cleric or Cleric + Warrior = Paladin (Life Domain?) or Ranger (Nature Domain?). At the point you are "multi-classing" your switching do a different class feature set, but you still have the options of ability that you meat prerequisites Warrior, Marshal Archetype, Fighting style, Cleric, Domain. However, you don't balance primary classes skill and layout to the the other classes, you use one you switch to and the one you had simply gave you what it gave you. So you would build a 4 warrior 4 wizard, using the base class up to level 4. If you combine caster classes, then you have a similar rule for spell slots as the current 5e rule and your done.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 8246185, member: 6880599"] I don't see that as impossible. You just use different base class templates the way 5e does, but you don't like all the features in place. You Select a class opening up abilities with the class as prerequisite but allowing you to also chose from a general list. Its similar to the combination, of back ground, subclass, and the multiple subclasses with level dependent choices like the Rune Knight, Artificers, and warlock. That is completely possible. Rogue, In my opinion, should not be a full class, but a set of features you can select from. There is no reason you couldn't have a wizard thief (arcane trickster who is based on a wizard) or a warrior thief (thug, assassin)...etc. I think normalizing this is a mistake. We still need the core classes templates. I just think we only need 4 classes templates Warrior (STR/DEX/CON), Cleric (WIZ) channeled from source, Wizard (INT) learned and triggered, and Sorcerer (CHA) innate or from being altered to be. The Warrior would still have 6 feats instead of 4 and Spell caster classes would get 1/3 apprentice level caster of their type at level 1 (leveling as a full caster normally would spell progress, slots, etc). At level 9, they can pick up 1/2 caster to be fully trained wizard or they could buy other features, which would be similar to multi-classing. Alternativity, You could start with a warrior and pickup 1/3 apprentice level casting at level 9. Both could easily be an Eldritch Knight at that point but levels 1-8 lived as a worrier or as a mage. Alternatively, There might be an "Magic Initiate feat" a fighter could pickup at level 1, and a trade of that feat and the use of a level 4 feature to pick up 1/3 caster at level 4. More investment but you start the game as an weaker Eldritch Knight and progress into a full Eldritch Knight only slightly after you would get it in 5e. The same could be true with Warrior + Cleric or Cleric + Warrior = Paladin (Life Domain?) or Ranger (Nature Domain?). At the point you are "multi-classing" your switching do a different class feature set, but you still have the options of ability that you meat prerequisites Warrior, Marshal Archetype, Fighting style, Cleric, Domain. However, you don't balance primary classes skill and layout to the the other classes, you use one you switch to and the one you had simply gave you what it gave you. So you would build a 4 warrior 4 wizard, using the base class up to level 4. If you combine caster classes, then you have a similar rule for spell slots as the current 5e rule and your done. [/QUOTE]
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