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Change to Basic Class / Subclass design?
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<blockquote data-quote="ClaytonCross" data-source="post: 8246272" data-attributes="member: 6880599"><p>Per your earlier statement, "I want to get feature C at 12th level so I need to take A at 4th and B at 8th because they are prerequisites to C. Once you have taken B you are locked in to C and you I can't ever take F because that requires D and E and you will never get those." ... multi-classing does not fix this. If you change your mind a t level 9 about wanting that level 12 ability and now want to be a druid with 12+ to get there ability multi-classing will not let you gain enough in Druid to change. If you can't your only real solution is your character having a life changing story arch that explains the change. I have seen it done a number of times and its the only solution that works every time.</p><p></p><p><strong>There is no role play limitation that I have found</strong>. I think your falling into a the same mental trap that had my table freak out when I showed up with a Warlock pact of the tome scout. In the end he was good at it. I have also seen some very creative artificers. <strong>Mechanically</strong> Warlocks and Artificers are more freely altered and I can't speak for all players every where but I can say at my table and point to D&D Beyond surveys that place them very high. Fighter is typically number 1 and there have been many threads talking about how fighters get 0 non-combat toys. That frees some people who suffer form choice paralysis but traps other players who like to mechanically support their ideas. If your freed my a lack of mechanical options, I get it. A lot of people feel this way. So maybe there needs to be a default list of abilities to replace for people who fall in this group.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 8246272, member: 6880599"] Per your earlier statement, "I want to get feature C at 12th level so I need to take A at 4th and B at 8th because they are prerequisites to C. Once you have taken B you are locked in to C and you I can't ever take F because that requires D and E and you will never get those." ... multi-classing does not fix this. If you change your mind a t level 9 about wanting that level 12 ability and now want to be a druid with 12+ to get there ability multi-classing will not let you gain enough in Druid to change. If you can't your only real solution is your character having a life changing story arch that explains the change. I have seen it done a number of times and its the only solution that works every time. [B]There is no role play limitation that I have found[/B]. I think your falling into a the same mental trap that had my table freak out when I showed up with a Warlock pact of the tome scout. In the end he was good at it. I have also seen some very creative artificers. [B]Mechanically[/B] Warlocks and Artificers are more freely altered and I can't speak for all players every where but I can say at my table and point to D&D Beyond surveys that place them very high. Fighter is typically number 1 and there have been many threads talking about how fighters get 0 non-combat toys. That frees some people who suffer form choice paralysis but traps other players who like to mechanically support their ideas. If your freed my a lack of mechanical options, I get it. A lot of people feel this way. So maybe there needs to be a default list of abilities to replace for people who fall in this group. [/QUOTE]
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