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Community
General Tabletop Discussion
*Dungeons & Dragons
Change to how spellcasting monsters work in the MM and other monster books.
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<blockquote data-quote="Blue" data-source="post: 8118795" data-attributes="member: 20564"><p>I like your basic premise. One of the things I liked a lot from 4e that you may want to include is a basic per-round tactics. Like "first round, will cast (X defensive spell)", "if engaged in melee, will Y". Not as anything locked in, but just as an aid for you at the table to reduce time you need to devote to tactics.</p><p></p><p>I'm a big fan of not limiting NPCs to classes so this is up my alley. However, this will have a very different feel than any cleric being played. It doesn't respect a basic of spellcasting with slots that can be used for any spell, which is true for every single casting class.</p><p></p><p>Also, you really need to indicate these are spells, otherwise so much breaks down:</p><p></p><ol> <li data-xf-list-type="ol">They would pay no attention to the rules about if you cast a bonus action spell you can only cast a cantrip. So they get to break a rule of spell action economy that the players must follow.</li> <li data-xf-list-type="ol">Many/all of these wouldn't be affected by spell-specific things such as Counterspell, Dispel Magic or the Oath of the Ancients resistance to spell damage.</li> <li data-xf-list-type="ol">If they don't follow component rules so there is no way to safely capture and tie up + gag them, leading to the feeling that they are just here for a combat with the implication they are expected to be killed, not treated as a person and potentially captured. (As a side note, treating combat + non-combat spells like Cure Wounds as combat only also reinforces this feel.)</li> </ol><p></p><p>This can be fixed with some additional wording that these are all spells and follow the same rules, both in general but also in the Bonus Action section.</p></blockquote><p></p>
[QUOTE="Blue, post: 8118795, member: 20564"] I like your basic premise. One of the things I liked a lot from 4e that you may want to include is a basic per-round tactics. Like "first round, will cast (X defensive spell)", "if engaged in melee, will Y". Not as anything locked in, but just as an aid for you at the table to reduce time you need to devote to tactics. I'm a big fan of not limiting NPCs to classes so this is up my alley. However, this will have a very different feel than any cleric being played. It doesn't respect a basic of spellcasting with slots that can be used for any spell, which is true for every single casting class. Also, you really need to indicate these are spells, otherwise so much breaks down: [LIST=1] [*]They would pay no attention to the rules about if you cast a bonus action spell you can only cast a cantrip. So they get to break a rule of spell action economy that the players must follow. [*]Many/all of these wouldn't be affected by spell-specific things such as Counterspell, Dispel Magic or the Oath of the Ancients resistance to spell damage. [*]If they don't follow component rules so there is no way to safely capture and tie up + gag them, leading to the feeling that they are just here for a combat with the implication they are expected to be killed, not treated as a person and potentially captured. (As a side note, treating combat + non-combat spells like Cure Wounds as combat only also reinforces this feel.) [/LIST] This can be fixed with some additional wording that these are all spells and follow the same rules, both in general but also in the Bonus Action section. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Change to how spellcasting monsters work in the MM and other monster books.
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