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General Tabletop Discussion
*Pathfinder & Starfinder
Change Weapon focus or Specialization
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<blockquote data-quote="IndyPendant" data-source="post: 3077608" data-attributes="member: 8738"><p>This is one of those concepts that needs to be taken 'in context' to truly find a fair ruling.</p><p></p><p>For example, in my campaigns the player would most likely be SOL. However, I also rarely limit players on reasonable magic item creation, so that eaten Greatsword would be relatively easily replaced in my campaigns, since I figure the cost in GP is enough of a 'penalty'.</p><p></p><p>It seems however that you are in a campaign where magic items are mostly found, and not created by the party. In a campaign like that, Weapon Focus and Specialization really become severely suboptimal feats, since the likelihood that one of the best weapons randomly rolled on a table would be your specialty weapon is...almost infinitesimally slim. In a campaign like that, I as the GM would do one of two things: 1) allow the fighter to change his spec with a minimum of hoops to jump through, or 2) create a sidequest that leads to the McGuffin Greatsword, that he has to drag the party along to get to.</p><p></p><p>*IF* you are in a campaign where you cannot purchase your own magic items to order, and at the same time *IF* the GM is refusing to make it at least reasonably possible to get another magic greatsword or switch the feats, then I would do one of two things: 1) switch out the character for a barbarian or something, since the fighter will never be good enough; or 2) get a new GM. : )</p></blockquote><p></p>
[QUOTE="IndyPendant, post: 3077608, member: 8738"] This is one of those concepts that needs to be taken 'in context' to truly find a fair ruling. For example, in my campaigns the player would most likely be SOL. However, I also rarely limit players on reasonable magic item creation, so that eaten Greatsword would be relatively easily replaced in my campaigns, since I figure the cost in GP is enough of a 'penalty'. It seems however that you are in a campaign where magic items are mostly found, and not created by the party. In a campaign like that, Weapon Focus and Specialization really become severely suboptimal feats, since the likelihood that one of the best weapons randomly rolled on a table would be your specialty weapon is...almost infinitesimally slim. In a campaign like that, I as the GM would do one of two things: 1) allow the fighter to change his spec with a minimum of hoops to jump through, or 2) create a sidequest that leads to the McGuffin Greatsword, that he has to drag the party along to get to. *IF* you are in a campaign where you cannot purchase your own magic items to order, and at the same time *IF* the GM is refusing to make it at least reasonably possible to get another magic greatsword or switch the feats, then I would do one of two things: 1) switch out the character for a barbarian or something, since the fighter will never be good enough; or 2) get a new GM. : ) [/QUOTE]
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