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<blockquote data-quote="Nonlethal Force" data-source="post: 3079589" data-attributes="member: 35788"><p>See conversation above. Not quite so simple, but not too complex, either.</p><p></p><p></p><p></p><p>I think there is enough legitimacy in what I am about to say that I'd allow it to happen in one step. Really, I'm simply trying to avoid screwing the player. I want my players to have fun, and something like the OP's situation only has "ruining fun" written all over it.</p><p></p><p>Don't use the feat retraining rules. Use the Class Feature Retraining Rules. More than likely, the WF and WS were taken as fighter bonus feats. The chart says that a fighter may change his bonus feats as a class feature change, not as a feat change. The example of the ranger implies that class feature changes that require further changes up the chain happen automatically.</p><p></p><p>Thus, Fighter swaps WF(greatsword) for WF(glaive). Since this was a class feature (or hopefully it was a feat gained through bonus feats!) I'd let him then change WS(greatsword) to WS(glaive) as well. It might be stretching the rules a bit, but then again in the archer example when it boils down to it they are swapping 2 feats (TWF and Imp TWF) for 2 feats (Rapid Shot and Manyshot). I don't see a big enough difference to not allow this maneuver with a fighter build (or any build in which these feats were taken as a choice from a bonus list - such as a psychic warrior).</p><p></p><p>Player is happy and gets to use the new weapon they love. Group thinks about how fair the DM is and how willing he was to compromise. Next time the DM doesn't give in, the DM is already see as a compromising kind of guy so the group accepts it more easily. To me, that is the recipe for fun gaming and my kind of DMing. Besides, you don't even really have to houserule anything to do it. Simply be inclusive in interpreting class abilities gained!</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 3079589, member: 35788"] See conversation above. Not quite so simple, but not too complex, either. I think there is enough legitimacy in what I am about to say that I'd allow it to happen in one step. Really, I'm simply trying to avoid screwing the player. I want my players to have fun, and something like the OP's situation only has "ruining fun" written all over it. Don't use the feat retraining rules. Use the Class Feature Retraining Rules. More than likely, the WF and WS were taken as fighter bonus feats. The chart says that a fighter may change his bonus feats as a class feature change, not as a feat change. The example of the ranger implies that class feature changes that require further changes up the chain happen automatically. Thus, Fighter swaps WF(greatsword) for WF(glaive). Since this was a class feature (or hopefully it was a feat gained through bonus feats!) I'd let him then change WS(greatsword) to WS(glaive) as well. It might be stretching the rules a bit, but then again in the archer example when it boils down to it they are swapping 2 feats (TWF and Imp TWF) for 2 feats (Rapid Shot and Manyshot). I don't see a big enough difference to not allow this maneuver with a fighter build (or any build in which these feats were taken as a choice from a bonus list - such as a psychic warrior). Player is happy and gets to use the new weapon they love. Group thinks about how fair the DM is and how willing he was to compromise. Next time the DM doesn't give in, the DM is already see as a compromising kind of guy so the group accepts it more easily. To me, that is the recipe for fun gaming and my kind of DMing. Besides, you don't even really have to houserule anything to do it. Simply be inclusive in interpreting class abilities gained! [/QUOTE]
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