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<blockquote data-quote="frankthedm" data-source="post: 3080435" data-attributes="member: 1164"><p>At 5th level, a specialized fighter should be willing to accept that he might be stuck using a masterwork weapon until he gets enough cash to buy his magic weapon. And a fighter at any level has to be ready to accept the “Plot Artifact” might not be his favored weapon.</p><p></p><p>A +2 weapon breaks even with a masterwork weapon for someone who is specialized other than for DR magic.</p><p></p><p>And if said glaive is +3, then it can be sold /traded to get a 2 greatsword. If it is more that +3, it sounds like the other players are getting too small of a treasure share in comparison.</p><p></p><p>Feats are supposed to be hard choices, not something to be traded when the treasure haul does not go the PCs way.</p><p></p><p>And if the player neglected to have a back up weapon, he fully <em>deserves</em> to be screwed. Weapons do break in D&D, just not that often.</p></blockquote><p></p>
[QUOTE="frankthedm, post: 3080435, member: 1164"] At 5th level, a specialized fighter should be willing to accept that he might be stuck using a masterwork weapon until he gets enough cash to buy his magic weapon. And a fighter at any level has to be ready to accept the “Plot Artifact” might not be his favored weapon. A +2 weapon breaks even with a masterwork weapon for someone who is specialized other than for DR magic. And if said glaive is +3, then it can be sold /traded to get a 2 greatsword. If it is more that +3, it sounds like the other players are getting too small of a treasure share in comparison. Feats are supposed to be hard choices, not something to be traded when the treasure haul does not go the PCs way. And if the player neglected to have a back up weapon, he fully [I]deserves[/I] to be screwed. Weapons do break in D&D, just not that often. [/QUOTE]
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