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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Changed Crit Hits and Ditched Healing Surges
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<blockquote data-quote="Rhenny" data-source="post: 5833465" data-attributes="member: 18333"><p>Thanks for the comments guys. They were very sincere and well-taken. </p><p></p><p>I guess I just like basing hit point gain from spells on the caster's power not the receiver's power. I know that this will be a disadvantage to the fighter when compared with existing healing rules, but with second wind becoming a minor action (free action for dwarves), they can make up the loss quicker in combat.</p><p></p><p>Also, I'd rather have PCs decide to take 10 min of rest if they can to prolong when they rest for the extended rest. There will be some situations when they can only take 5 min, some where they can't rest at all, and other times when they will be able to rest for 20 min (recovering all of their HP). I like that flexibility rather than 5 min or 8 hours. The only reason to take the extended rest in my campaign will be to gain back daily powers and to actually sleep so that the PCs don't function under fatigue (I'll apply -1, -2 to actions if and when the PCs are truly fatigued).</p><p></p><p>I'll see how it plays out over the next few sessions. If my fighter feels cheated, I may futz with it.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 5833465, member: 18333"] Thanks for the comments guys. They were very sincere and well-taken. I guess I just like basing hit point gain from spells on the caster's power not the receiver's power. I know that this will be a disadvantage to the fighter when compared with existing healing rules, but with second wind becoming a minor action (free action for dwarves), they can make up the loss quicker in combat. Also, I'd rather have PCs decide to take 10 min of rest if they can to prolong when they rest for the extended rest. There will be some situations when they can only take 5 min, some where they can't rest at all, and other times when they will be able to rest for 20 min (recovering all of their HP). I like that flexibility rather than 5 min or 8 hours. The only reason to take the extended rest in my campaign will be to gain back daily powers and to actually sleep so that the PCs don't function under fatigue (I'll apply -1, -2 to actions if and when the PCs are truly fatigued). I'll see how it plays out over the next few sessions. If my fighter feels cheated, I may futz with it. [/QUOTE]
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Changed Crit Hits and Ditched Healing Surges
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