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General Tabletop Discussion
Character Builds & Optimization
Changeling Arcane Trickster Optimization
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<blockquote data-quote="Wasp" data-source="post: 7384076" data-attributes="member: 6946633"><p>Hi everyone</p><p></p><p>I am looking for some optimization ideas for a new character for a new campaign.</p><p></p><p>The basic idea what I want to accomplish with my character:</p><p></p><p><strong>1. Being a Changeling (Unearthed Arcana: Eberron)</strong></p><p>I want to play a Changeling as I really like the idea of a character that not only looks like someone else (as with disguise self) but can also physically change. Nevertheless, "disguise self" would also be important in order to being able to change the appearance of clothes on the fly, to make the most of the class feature.</p><p></p><p><strong>2. Using the invisible Mage Hand effectively</strong></p><p>I really want to play a character that can manipulate things at a distance, therefore I need to become an Arcance Trickster 3 at least. </p><p></p><p>To use it effectively I would also like to have proficiency with Sleight of Hand and Stealth. </p><p></p><p>Beyond that I am not necessarily married to the arcane trickster class.</p><p></p><p><strong>3. Being a Con Artist & Party Face</strong></p><p>If at all possible I would like to act as a Skill Monkey in the Social Arena: Deception (covered by Changeling), Persuasion and/or Intimidation, Insight and/or Investigation, Perception...</p><p></p><p>Basically the character is supposed to be <strong>con artist / spy / diplomat / investigator / thief.</strong></p><p></p><p>That's the main points. I would also like to <strong>stay out of melee</strong> and use either spells or crossbow in encounters.</p><p></p><p><strong>Regarding some of the context:</strong></p><p></p><p>We'll start at<strong> 3rd level</strong> and I doubt it will go until 20, it's more likely to <strong>end between 12th and 15th</strong> level. So it doesn't have to be optimized for lvl 20...</p><p></p><p>I expect<strong> lots of non-combat encounters</strong> and detective work.</p><p></p><p>The party is only <strong>3 characters. One will be a Knowledge Cleric/Divination Wizard</strong> and the <strong>other one a melee character</strong> of some type. The only character creation restriction is "no variant humans", but that's probably irrelevant here.</p></blockquote><p></p>
[QUOTE="Wasp, post: 7384076, member: 6946633"] Hi everyone I am looking for some optimization ideas for a new character for a new campaign. The basic idea what I want to accomplish with my character: [B]1. Being a Changeling (Unearthed Arcana: Eberron)[/B] I want to play a Changeling as I really like the idea of a character that not only looks like someone else (as with disguise self) but can also physically change. Nevertheless, "disguise self" would also be important in order to being able to change the appearance of clothes on the fly, to make the most of the class feature. [B]2. Using the invisible Mage Hand effectively[/B] I really want to play a character that can manipulate things at a distance, therefore I need to become an Arcance Trickster 3 at least. To use it effectively I would also like to have proficiency with Sleight of Hand and Stealth. Beyond that I am not necessarily married to the arcane trickster class. [B]3. Being a Con Artist & Party Face[/B] If at all possible I would like to act as a Skill Monkey in the Social Arena: Deception (covered by Changeling), Persuasion and/or Intimidation, Insight and/or Investigation, Perception... Basically the character is supposed to be [B]con artist / spy / diplomat / investigator / thief.[/B] That's the main points. I would also like to [B]stay out of melee[/B] and use either spells or crossbow in encounters. [B]Regarding some of the context:[/B] We'll start at[B] 3rd level[/B] and I doubt it will go until 20, it's more likely to [B]end between 12th and 15th[/B] level. So it doesn't have to be optimized for lvl 20... I expect[B] lots of non-combat encounters[/B] and detective work. The party is only [B]3 characters. One will be a Knowledge Cleric/Divination Wizard[/B] and the [B]other one a melee character[/B] of some type. The only character creation restriction is "no variant humans", but that's probably irrelevant here. [/QUOTE]
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