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*Dungeons & Dragons
Changeling (from the UA article): crazy broken?
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<blockquote data-quote="iserith" data-source="post: 6520434" data-attributes="member: 97077"><p>We really don't need to discuss rules except to have internet arguments, provided people have an expectation that players won't abuse things. I have that expectation because I work at making it so at my table. So I don't feel the need to make claims that a rule might be "crazy broken." That would only be so if a player chooses to abuse it. Why play with people who would do that?</p><p></p><p>That's how I see it, anyway.</p><p></p><p></p><p></p><p>The "rest of the books," such as the DMG talk about how the rules serve us and that we don't serve the rules. How the DM runs the game, not the rules. How the DM can set aside the rules at any time and should, when it serves the goals of play.</p><p></p><p>Following rules and procedures, even perfectly, won't necessarily get us to a good time and an exciting, memorable story that emerges as a result of play. We have to know when to use the rules and when not to and which way to adjudicate in a given moment. On the player's side, it's not enough to make the most optimal choices all the time or to do "what my character would do." If following the rules exactly, making optimal choices, or doing "what my character would do" isn't going to lead to a good time or help create an exciting, memorable story, then we should do something else instead. That is, of course, if you buy into the goals of play discussed on page 2 of the Basic Rules.</p><p></p><p>This is getting a little off-topic at this point, so if anyone wants to discuss it privately, you can PM me.</p></blockquote><p></p>
[QUOTE="iserith, post: 6520434, member: 97077"] We really don't need to discuss rules except to have internet arguments, provided people have an expectation that players won't abuse things. I have that expectation because I work at making it so at my table. So I don't feel the need to make claims that a rule might be "crazy broken." That would only be so if a player chooses to abuse it. Why play with people who would do that? That's how I see it, anyway. The "rest of the books," such as the DMG talk about how the rules serve us and that we don't serve the rules. How the DM runs the game, not the rules. How the DM can set aside the rules at any time and should, when it serves the goals of play. Following rules and procedures, even perfectly, won't necessarily get us to a good time and an exciting, memorable story that emerges as a result of play. We have to know when to use the rules and when not to and which way to adjudicate in a given moment. On the player's side, it's not enough to make the most optimal choices all the time or to do "what my character would do." If following the rules exactly, making optimal choices, or doing "what my character would do" isn't going to lead to a good time or help create an exciting, memorable story, then we should do something else instead. That is, of course, if you buy into the goals of play discussed on page 2 of the Basic Rules. This is getting a little off-topic at this point, so if anyone wants to discuss it privately, you can PM me. [/QUOTE]
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Changeling (from the UA article): crazy broken?
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