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Changeling (from the UA article): crazy broken?
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<blockquote data-quote="iserith" data-source="post: 6520701" data-attributes="member: 97077"><p>It needn't be a case of idiocy that caused it to happen. Justify the choice in the fiction as you like in a way that makes for a good, plausible story.</p><p></p><p>Something kind of like this happened last night in my game.</p><p>[sblock]The PC lords were addressing the concerns of their commoners - gloom that had settled in after demonic troubles that beset the town. The paladin took point to try and inspire some of the townsfolk to stay rather than go, suggesting that they shouldn't turn their back on their roots. The rogue jumped into support the paladin's argument. I thought the argument had an uncertain outcome and an ability check was called for with the rogue was granting advantage for helping.</p><p></p><p>But the party's barbarian couldn't let the paladin's words slide because he has an established beef on account of the paladin having turned his back on his own elven heritage - the paladin was being something of a hypocrite here. When he called him out on it in front of the people, I took away the advantage granted by the rogue and gave the barbarian Inspiration. The paladin failed the check which led to the attitude of the people dropping from Friendly to Indifferent.</p><p></p><p>So it wasn't idiocy. It was a player deciding to play to established characterization. This leads to interesting complications for the PCs and further strain between the paladin and barbarian who have some personal issues to resolve.[/sblock]</p><p></p><p></p><p></p><p>Yes, exactly. It certainly beats the changeling turning into a mermaid for the umpteenth time to save the day in my view. When it comes to achieving the goals of play though, if one isn't sure whether a given action will help do that, it's easy to just ask one's fellow players. "Hey, do you think I should just go mermaid again to get us out of this jam or would it be more fun and interesting if I come up with a reason I can't do it and we see how it plays out, good or bad?"</p></blockquote><p></p>
[QUOTE="iserith, post: 6520701, member: 97077"] It needn't be a case of idiocy that caused it to happen. Justify the choice in the fiction as you like in a way that makes for a good, plausible story. Something kind of like this happened last night in my game. [sblock]The PC lords were addressing the concerns of their commoners - gloom that had settled in after demonic troubles that beset the town. The paladin took point to try and inspire some of the townsfolk to stay rather than go, suggesting that they shouldn't turn their back on their roots. The rogue jumped into support the paladin's argument. I thought the argument had an uncertain outcome and an ability check was called for with the rogue was granting advantage for helping. But the party's barbarian couldn't let the paladin's words slide because he has an established beef on account of the paladin having turned his back on his own elven heritage - the paladin was being something of a hypocrite here. When he called him out on it in front of the people, I took away the advantage granted by the rogue and gave the barbarian Inspiration. The paladin failed the check which led to the attitude of the people dropping from Friendly to Indifferent. So it wasn't idiocy. It was a player deciding to play to established characterization. This leads to interesting complications for the PCs and further strain between the paladin and barbarian who have some personal issues to resolve.[/sblock] Yes, exactly. It certainly beats the changeling turning into a mermaid for the umpteenth time to save the day in my view. When it comes to achieving the goals of play though, if one isn't sure whether a given action will help do that, it's easy to just ask one's fellow players. "Hey, do you think I should just go mermaid again to get us out of this jam or would it be more fun and interesting if I come up with a reason I can't do it and we see how it plays out, good or bad?" [/QUOTE]
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