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General Tabletop Discussion
*Dungeons & Dragons
Changeling (from the UA article): crazy broken?
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<blockquote data-quote="iserith" data-source="post: 6521118" data-attributes="member: 97077"><p>I can't agree. No action is stupid so long as it serves the goals of play.</p><p></p><p></p><p></p><p>The Basic Rules say that while an adventurer(s) might die or an adventure objective could be failed, "but <strong>if</strong> everyone had a good time and created a memorable story, they all win." Emphasis mine.</p><p></p><p>I'd rather not go too far down the rabbit hole of parsing sentences from the Basic Rules as if it makes our opinions more legitimate, but what this tells me is something I already know (and most should already know) from experience with the game: Not all games end up being fun and not all games create an exciting, memorable story as a result of play. Achieving those things is a goal to be worked toward. Sometimes that means you make the optimal choice. Sometimes it means you make a suboptimal one. Sometimes it means a character death; other times it doesn't.</p><p></p><p>There are games where everyone does everything optimally, where the DM invokes every mechanic that seemingly applies, the player characters generally survive and the game is boring drek with a story that is best forgotten (and frequently is). Then there are games where the whole party is wiped out in some heroic or unlucky fashion that would make for an awesome movie, a campaign that the players remember for years.</p><p></p><p>What I'm definitely not suggesting - and I'm not sure where you're getting this - is that character <em>should</em> die. That is too circumstantial to be made into a blanket statement. I am, however, saying that it's part of the player's responsibility to consider their choices through the lens of what is fun for everyone and what will lead to the creation of an exciting, memorable story. Those are the "win conditions" of D&D. If a player wants to "win," then those are the goals they need to strive to achieve.</p><p></p><p>Me, I like to win.</p><p></p><p></p><p></p><p>Absolutely nobody is suggesting anyone should play a "suicidally stupid" character.</p></blockquote><p></p>
[QUOTE="iserith, post: 6521118, member: 97077"] I can't agree. No action is stupid so long as it serves the goals of play. The Basic Rules say that while an adventurer(s) might die or an adventure objective could be failed, "but [B]if[/B] everyone had a good time and created a memorable story, they all win." Emphasis mine. I'd rather not go too far down the rabbit hole of parsing sentences from the Basic Rules as if it makes our opinions more legitimate, but what this tells me is something I already know (and most should already know) from experience with the game: Not all games end up being fun and not all games create an exciting, memorable story as a result of play. Achieving those things is a goal to be worked toward. Sometimes that means you make the optimal choice. Sometimes it means you make a suboptimal one. Sometimes it means a character death; other times it doesn't. There are games where everyone does everything optimally, where the DM invokes every mechanic that seemingly applies, the player characters generally survive and the game is boring drek with a story that is best forgotten (and frequently is). Then there are games where the whole party is wiped out in some heroic or unlucky fashion that would make for an awesome movie, a campaign that the players remember for years. What I'm definitely not suggesting - and I'm not sure where you're getting this - is that character [I]should[/I] die. That is too circumstantial to be made into a blanket statement. I am, however, saying that it's part of the player's responsibility to consider their choices through the lens of what is fun for everyone and what will lead to the creation of an exciting, memorable story. Those are the "win conditions" of D&D. If a player wants to "win," then those are the goals they need to strive to achieve. Me, I like to win. Absolutely nobody is suggesting anyone should play a "suicidally stupid" character. [/QUOTE]
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Changeling (from the UA article): crazy broken?
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