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*Dungeons & Dragons
Changeling (from the UA article): crazy broken?
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<blockquote data-quote="The Crimson Binome" data-source="post: 6521187" data-attributes="member: 6775031"><p>And it's great, when those situations happen. You can't try to <em>manufacture</em> those moments, though. Or you <em>can</em>, but it really misses the point.</p><p></p><p>When you choose to have an intelligent character act stupidly in the name of drama, then you rob all meaning from any story you get out of it. You might try to look fondly back upon your cool encounter with the pirates, where you got to swing from the ropes and spout neat one-liners and everyone died in a dramatic fight against the ghost pirate captain, but the whole thing will be tainted by the sheer inauthenticity of it. You didn't have that rad encounter <em>because</em> the DM described the scenario and you described the actions you wanted to take; you had that rad encounter because you decided to <em>subvert </em>the story that <em>should have</em> unfolded, so you could fan-fic over it with bad characterization and dei ex machina.</p><p></p><p>That's not to say you <em>can't</em> enjoy spontaneously breaking from established character (I believe the relevant trope is the "Idiot Ball"), or obvious plot devices in the name of pandering ("Fan Service"), but again that puts you significantly far outside the expectations of the game. The game <em>expects</em> that you follow 1-2-3 of How to Play, and that an exciting and memorable story will naturally come from that.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6521187, member: 6775031"] And it's great, when those situations happen. You can't try to [I]manufacture[/I] those moments, though. Or you [I]can[/I], but it really misses the point. When you choose to have an intelligent character act stupidly in the name of drama, then you rob all meaning from any story you get out of it. You might try to look fondly back upon your cool encounter with the pirates, where you got to swing from the ropes and spout neat one-liners and everyone died in a dramatic fight against the ghost pirate captain, but the whole thing will be tainted by the sheer inauthenticity of it. You didn't have that rad encounter [I]because[/I] the DM described the scenario and you described the actions you wanted to take; you had that rad encounter because you decided to [I]subvert [/I]the story that [I]should have[/I] unfolded, so you could fan-fic over it with bad characterization and dei ex machina. That's not to say you [I]can't[/I] enjoy spontaneously breaking from established character (I believe the relevant trope is the "Idiot Ball"), or obvious plot devices in the name of pandering ("Fan Service"), but again that puts you significantly far outside the expectations of the game. The game [I]expects[/I] that you follow 1-2-3 of How to Play, and that an exciting and memorable story will naturally come from that. [/QUOTE]
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Changeling (from the UA article): crazy broken?
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