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Changeling (from the UA article): crazy broken?
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<blockquote data-quote="iserith" data-source="post: 6521199" data-attributes="member: 97077"><p>I disagree. The kinds of decisions and the way a DM adjudicates very much affects whether or not the group achieves the goals of play. And if having a good time and creating an exciting, memorable story is the only "win condition" of this game, then it's something to actively work toward by considering whether your decisions and adjudications are sufficient to that task.</p><p></p><p></p><p></p><p>I disagree. There is no contest in my view between an exciting, sub-optimal decision and a boring, optimal one. This doesn't mean there can't be boring, sub-optimal decisions or exciting, optimal ones, of course. What it does mean is that the exciting choice is the one that's going to lead to an exciting story. So if using the shortsword is more exciting, I'm tossing that rapier out the window. You may say that is stupid, but the one point of damage difference on average isn't the only deciding factor in what a player might do.</p><p></p><p></p><p></p><p>The game expects us to follow the 1-2-3 of How to Play - that is the basic conversation of the game. How fun and exciting that conversation turns out to be, however, is not a factor of following a process. It is a conscious decision by the players and DM to do fun things and make exciting decisions.</p></blockquote><p></p>
[QUOTE="iserith, post: 6521199, member: 97077"] I disagree. The kinds of decisions and the way a DM adjudicates very much affects whether or not the group achieves the goals of play. And if having a good time and creating an exciting, memorable story is the only "win condition" of this game, then it's something to actively work toward by considering whether your decisions and adjudications are sufficient to that task. I disagree. There is no contest in my view between an exciting, sub-optimal decision and a boring, optimal one. This doesn't mean there can't be boring, sub-optimal decisions or exciting, optimal ones, of course. What it does mean is that the exciting choice is the one that's going to lead to an exciting story. So if using the shortsword is more exciting, I'm tossing that rapier out the window. You may say that is stupid, but the one point of damage difference on average isn't the only deciding factor in what a player might do. The game expects us to follow the 1-2-3 of How to Play - that is the basic conversation of the game. How fun and exciting that conversation turns out to be, however, is not a factor of following a process. It is a conscious decision by the players and DM to do fun things and make exciting decisions. [/QUOTE]
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