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Changeling (from the UA article): crazy broken?
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<blockquote data-quote="Paraxis" data-source="post: 6521330" data-attributes="member: 13009"><p>Quirks, flaws, tragic back stories for of plot hooks, and other things all add to the game and fun, even when those things cause issues. Most of those issues don't come up in combat and if they do then that is where I have an issue, screw around during the social and exploration pillars and make life difficult for everyone else fine mostly add to the roleplaying experience.</p><p></p><p>Now during the combat pillar I like people to bring their A game. But doing so does mean you have to understand your DM.</p><p>A short bow is a great option if your DM likes to impose disadvantage on longbow use in a dungeon environment.</p><p>A glaive is a wonderful weapon all on it's own and easily equal to or better than a great axe for some builds.</p><p>Kama over greatsword, ehh unless you are a monk that is a bit to far for my tastes.</p><p>Chain mail over plate if you don't have that 15 strength I can see it but no reason to not use the plate if you have it.</p><p></p><p>The idea that the DM will fix these combat quirks with magic item patches also is something I don't like, it is like when the character puts a low stat in strength knowing his DM will just give out Gauntlets of Ogre power to compensate, kinda lame to me.</p><p></p><p>But the above like pretty much most stuff on the internets is one guys opinion, there is no wrong way to play the game, just different ways.</p></blockquote><p></p>
[QUOTE="Paraxis, post: 6521330, member: 13009"] Quirks, flaws, tragic back stories for of plot hooks, and other things all add to the game and fun, even when those things cause issues. Most of those issues don't come up in combat and if they do then that is where I have an issue, screw around during the social and exploration pillars and make life difficult for everyone else fine mostly add to the roleplaying experience. Now during the combat pillar I like people to bring their A game. But doing so does mean you have to understand your DM. A short bow is a great option if your DM likes to impose disadvantage on longbow use in a dungeon environment. A glaive is a wonderful weapon all on it's own and easily equal to or better than a great axe for some builds. Kama over greatsword, ehh unless you are a monk that is a bit to far for my tastes. Chain mail over plate if you don't have that 15 strength I can see it but no reason to not use the plate if you have it. The idea that the DM will fix these combat quirks with magic item patches also is something I don't like, it is like when the character puts a low stat in strength knowing his DM will just give out Gauntlets of Ogre power to compensate, kinda lame to me. But the above like pretty much most stuff on the internets is one guys opinion, there is no wrong way to play the game, just different ways. [/QUOTE]
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Changeling (from the UA article): crazy broken?
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