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Changeling Rogue Fighter
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<blockquote data-quote="mcgeedis" data-source="post: 3169711" data-attributes="member: 41995"><p>I have a changeling Rogue 3/Fighter 1 playing in a campaign which I am told will be heavy undead in later levels. I choose the Changeling Rogue in the beginning becuase of two reasons. The first was we didn't have a diplomatic/charisma type player. I figured that we would eventually need this type of character for non-combat encounters. Secondly, we didn't have a Rogue for the party, so I thought I would try it out since I've never played a Rogue before. </p><p></p><p>Here are her stats:</p><p>Changeling Rogue3/Fighter1</p><p>STR 10</p><p>DEX 16</p><p>CON 12</p><p>INT 14</p><p>WIS 10</p><p>CHA 14</p><p></p><p>Feats: Improved Initiative, Weapon Finesse, Exotic Weapon: Spiked Chain.</p><p></p><p>Standard maxed out stealth, search and disarm device, but also maxed out Bluff, Diplomacy, and Disguise. The Disguise and Diplomacy thing has worked out quite nicely, I might add. This feature on a Changeling is pretty sweet.</p><p></p><p>I'm trying to think of the best progression from this point on. I'm undecided if I should go more toward fighter or not. Eventually, she'll be getting a Ring of Gravebane (allows sneak attack against undead) with DM's permission, so I don't know if I completely want to abandon Rogue, especially since we would be without one at later levels. </p><p></p><p>We use Action Points in the campaign according to the Eberron system, and our DM allows us to retrain similiar to the PHB 2. Also, we are only allowed to take one Non-core feature per level. For instance, the ring of Gravebane will be my non-core feature when it comes time. </p><p></p><p>Anyone have some insight? Any prestige classes that I might want to look at? I've been looking at several options (Occult Slayer, Skullclan Hunter, etc...) but I can't decide which way I want to go. Thanks in advance!</p></blockquote><p></p>
[QUOTE="mcgeedis, post: 3169711, member: 41995"] I have a changeling Rogue 3/Fighter 1 playing in a campaign which I am told will be heavy undead in later levels. I choose the Changeling Rogue in the beginning becuase of two reasons. The first was we didn't have a diplomatic/charisma type player. I figured that we would eventually need this type of character for non-combat encounters. Secondly, we didn't have a Rogue for the party, so I thought I would try it out since I've never played a Rogue before. Here are her stats: Changeling Rogue3/Fighter1 STR 10 DEX 16 CON 12 INT 14 WIS 10 CHA 14 Feats: Improved Initiative, Weapon Finesse, Exotic Weapon: Spiked Chain. Standard maxed out stealth, search and disarm device, but also maxed out Bluff, Diplomacy, and Disguise. The Disguise and Diplomacy thing has worked out quite nicely, I might add. This feature on a Changeling is pretty sweet. I'm trying to think of the best progression from this point on. I'm undecided if I should go more toward fighter or not. Eventually, she'll be getting a Ring of Gravebane (allows sneak attack against undead) with DM's permission, so I don't know if I completely want to abandon Rogue, especially since we would be without one at later levels. We use Action Points in the campaign according to the Eberron system, and our DM allows us to retrain similiar to the PHB 2. Also, we are only allowed to take one Non-core feature per level. For instance, the ring of Gravebane will be my non-core feature when it comes time. Anyone have some insight? Any prestige classes that I might want to look at? I've been looking at several options (Occult Slayer, Skullclan Hunter, etc...) but I can't decide which way I want to go. Thanks in advance! [/QUOTE]
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