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General Tabletop Discussion
*Pathfinder & Starfinder
Changes Coming in Essentials, Part 2
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5371732" data-attributes="member: 82106"><p>Well, I think rogues in general didn't NEED a boost, but they had NOTHING going for them on an OA, usually. Unless you were a BS (or RR perhaps?) rogue you had squat for an OA or anything else using MBA, so without a good str there are only a few powers like Riposte Strike where it makes a big difference. RP and similar stuff though just doesn't work all that well anyhow, what monster is going to provoke the riposte? Add SA damage on there, you'll almost never see that attack provoked.</p><p></p><p>So, yeah, it is sort of a boost in power, but honestly rogues weren't touching bowrangers and have to really work at it to be equal at best. Warlocks could use the curse damage every turn, I agree, but nobody seems to have really figured out what changes to make to non-Essentials stuff. </p><p></p><p>We MAY well see these tweaks made when and if a 2nd book of revised classes comes out. Personally I always thought HQ was a bit too good and too easy to use attached to a range 45+ weapon doing d12 damage and load free? Is the fact that the ranger is NEVER getting HQ 1/turn in a million billion years there is no reason that should mean the rogue and warlock can't get 1/turn, they are not all identical classes that need to work exactly the same way.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5371732, member: 82106"] Well, I think rogues in general didn't NEED a boost, but they had NOTHING going for them on an OA, usually. Unless you were a BS (or RR perhaps?) rogue you had squat for an OA or anything else using MBA, so without a good str there are only a few powers like Riposte Strike where it makes a big difference. RP and similar stuff though just doesn't work all that well anyhow, what monster is going to provoke the riposte? Add SA damage on there, you'll almost never see that attack provoked. So, yeah, it is sort of a boost in power, but honestly rogues weren't touching bowrangers and have to really work at it to be equal at best. Warlocks could use the curse damage every turn, I agree, but nobody seems to have really figured out what changes to make to non-Essentials stuff. We MAY well see these tweaks made when and if a 2nd book of revised classes comes out. Personally I always thought HQ was a bit too good and too easy to use attached to a range 45+ weapon doing d12 damage and load free? Is the fact that the ranger is NEVER getting HQ 1/turn in a million billion years there is no reason that should mean the rogue and warlock can't get 1/turn, they are not all identical classes that need to work exactly the same way. [/QUOTE]
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Changes Coming in Essentials, Part 2
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