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Changes from the playtest: Combat
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<blockquote data-quote="Li Shenron" data-source="post: 6326817" data-attributes="member: 1465"><p>IIUC bonus actions are always used by specific abilities, and the only general rule is that you can't get more than one bonus action in the same round. This sounds at first sight like a solid rule to me.</p><p></p><p>OTOH I might have to re-read these rules again, but I got a feeling that the Fighter can use its Action Surge to take any combat action as a Bonus action, including the Attack action; then at the same time, Extra Attacks refer to apply to the Attack action; there is no specific mention of max 1 attack when taking th Attack action as a Bonus action thanks to Action Surge -> IOW the Action Surge grants a <em>regular</em> Attack action that doesn't work differently from the Attack action you can take every round. This to me sounds like Action Surge + Extra Attacks = 8 attacks at 20th level. </p><p></p><p>This is much more powerful than 2WF, however you can use it only once or twice per combat, while you can use 2WF once per round.</p><p></p><p>What do you think?</p><p></p><p></p><p></p><p>I'm sad about Charge, but honestly I'd rather have no special Charge action rather than have a badly design Charge action. The narrative of charging isn't removed, so it's ok for me to say that charging is nothing but moving towards the enemy and strike at the end. If they add Charge later, I hope they do a really good design about it (some mechanics for both charging and readying against it).</p><p></p><p>CdG removed is a positive thing for me. I never liked CdG, it only adds little tactically and it always carries problems.</p><p></p><p>I like Grappling simplified even further, and also I like the simplicity of Shoving.</p><p></p><p>One more thing I noticed is that they removed the 10ft limit for Disengage. I actually tweeted Mearls about this a few months ago, so it was my hope they'd do it. That 10ft limit was an unnecessary complication/fiddly bit to remember.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6326817, member: 1465"] IIUC bonus actions are always used by specific abilities, and the only general rule is that you can't get more than one bonus action in the same round. This sounds at first sight like a solid rule to me. OTOH I might have to re-read these rules again, but I got a feeling that the Fighter can use its Action Surge to take any combat action as a Bonus action, including the Attack action; then at the same time, Extra Attacks refer to apply to the Attack action; there is no specific mention of max 1 attack when taking th Attack action as a Bonus action thanks to Action Surge -> IOW the Action Surge grants a [I]regular[/I] Attack action that doesn't work differently from the Attack action you can take every round. This to me sounds like Action Surge + Extra Attacks = 8 attacks at 20th level. This is much more powerful than 2WF, however you can use it only once or twice per combat, while you can use 2WF once per round. What do you think? I'm sad about Charge, but honestly I'd rather have no special Charge action rather than have a badly design Charge action. The narrative of charging isn't removed, so it's ok for me to say that charging is nothing but moving towards the enemy and strike at the end. If they add Charge later, I hope they do a really good design about it (some mechanics for both charging and readying against it). CdG removed is a positive thing for me. I never liked CdG, it only adds little tactically and it always carries problems. I like Grappling simplified even further, and also I like the simplicity of Shoving. One more thing I noticed is that they removed the 10ft limit for Disengage. I actually tweeted Mearls about this a few months ago, so it was my hope they'd do it. That 10ft limit was an unnecessary complication/fiddly bit to remember. [/QUOTE]
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