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<blockquote data-quote="slobster" data-source="post: 6002185" data-attributes="member: 6693711"><p>Direct conflict seems a bit strong. I think they are both necessary parts of the same team, that have an unfortunate tendency to step on each others' toes. You'd still like to have them both in your game, though. And some people will value one more than the other.</p><p></p><p>In response to the OP, I think that you get a stronger sense of this rigidity in rules interpretations if your entire reference pool is people talking about the game on the internet. In practice, most groups find ways to make it work. But here on the net, we get caught up in trying to explain our views and convince others to share them. As a result minor slights in real play end up getting all the attention, and become amplified by their constant repetition online to appear more important and polarizing than they probably actually are.</p><p></p><p>Just my opinion, of course.</p></blockquote><p></p>
[QUOTE="slobster, post: 6002185, member: 6693711"] Direct conflict seems a bit strong. I think they are both necessary parts of the same team, that have an unfortunate tendency to step on each others' toes. You'd still like to have them both in your game, though. And some people will value one more than the other. In response to the OP, I think that you get a stronger sense of this rigidity in rules interpretations if your entire reference pool is people talking about the game on the internet. In practice, most groups find ways to make it work. But here on the net, we get caught up in trying to explain our views and convince others to share them. As a result minor slights in real play end up getting all the attention, and become amplified by their constant repetition online to appear more important and polarizing than they probably actually are. Just my opinion, of course. [/QUOTE]
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