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<blockquote data-quote="pemerton" data-source="post: 6004161" data-attributes="member: 42582"><p>D&D has in my view always had obvious metagame and/or Fortune-in-the-Middle mechanics: hit points (unless interpreted as "meat"), an action economy, turn-by-turn initiative, saving throws (except in 3E, where they are mostly process simulation), XP, etc.</p><p></p><p>4e adds a refinement to the hit point mechanic - the healing surge - which is a pacing mechanic (both for pacing combat resolution and the activity/rest cycle) and a scene-framing mechanic (PCs generally begin each combat the same mechanical distance from death - this also feeds into the pacing). And it adds a refinement to the action economy - namely, encounter and daily powers for all classes.</p><p></p><p>These features of 4e, in my view, make it very hard to play in a process-simulation fashion, but also (in my view) not much harder than playing AD&D as process-simulation. I'm from the school that regards the differences between classic D&D and 3E as being comparable, in their implications for gameplay, to the differences between 3E and 4e.</p><p></p><p>But I don't think the mechanics are all there is to D&D. I've posted about this twice on recent threads; now for a third time:</p></blockquote><p></p>
[QUOTE="pemerton, post: 6004161, member: 42582"] D&D has in my view always had obvious metagame and/or Fortune-in-the-Middle mechanics: hit points (unless interpreted as "meat"), an action economy, turn-by-turn initiative, saving throws (except in 3E, where they are mostly process simulation), XP, etc. 4e adds a refinement to the hit point mechanic - the healing surge - which is a pacing mechanic (both for pacing combat resolution and the activity/rest cycle) and a scene-framing mechanic (PCs generally begin each combat the same mechanical distance from death - this also feeds into the pacing). And it adds a refinement to the action economy - namely, encounter and daily powers for all classes. These features of 4e, in my view, make it very hard to play in a process-simulation fashion, but also (in my view) not much harder than playing AD&D as process-simulation. I'm from the school that regards the differences between classic D&D and 3E as being comparable, in their implications for gameplay, to the differences between 3E and 4e. But I don't think the mechanics are all there is to D&D. I've posted about this twice on recent threads; now for a third time: [/QUOTE]
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