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<blockquote data-quote="Lord Mhoram" data-source="post: 6004938" data-attributes="member: 4789"><p>I tend to agree. On another board a guy that gamed with Gary, Dave and MAR Barker always said, when asked how they played back then, says "We made some <stuff> up that we thought we be fun"</p><p></p><p>When customers who bought the rules wanted them to make settings for D&D the response from Gary and Dave was "Why do they want us to do all the fun stuff"</p><p></p><p>That do it yourself attitude is something that I think should be at the core of D&D (RPGs in general really). 5E and it's more vague rules in some places and the push to DM empowerment (which some say is lazy design), is, I think, trying to hard code into the system that attitude and approach.</p><p></p><p>That is one of the best things about Next for me. The return, at least somewhat, of that attitude.</p><p></p><p>Personally I'd love to see that each table plays D&D just a little bit different from every other table playing D&D. No two are exactly alike. Have a formal system for cons and / or organized play - but make it clear that those rules are the "house rules" for the table for those events - it isn't how everyone should play.</p><p></p><p><Original word replaced for Eric's Grandma></p></blockquote><p></p>
[QUOTE="Lord Mhoram, post: 6004938, member: 4789"] I tend to agree. On another board a guy that gamed with Gary, Dave and MAR Barker always said, when asked how they played back then, says "We made some <stuff> up that we thought we be fun" When customers who bought the rules wanted them to make settings for D&D the response from Gary and Dave was "Why do they want us to do all the fun stuff" That do it yourself attitude is something that I think should be at the core of D&D (RPGs in general really). 5E and it's more vague rules in some places and the push to DM empowerment (which some say is lazy design), is, I think, trying to hard code into the system that attitude and approach. That is one of the best things about Next for me. The return, at least somewhat, of that attitude. Personally I'd love to see that each table plays D&D just a little bit different from every other table playing D&D. No two are exactly alike. Have a formal system for cons and / or organized play - but make it clear that those rules are the "house rules" for the table for those events - it isn't how everyone should play. <Original word replaced for Eric's Grandma> [/QUOTE]
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