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<blockquote data-quote="Tony Vargas" data-source="post: 6005039" data-attributes="member: 996"><p>This is making me think of something else: cohort effects. There were a /lot/ of us who played D&D in the early/mid 80s when it was a fad. Millions, even. Only a tiny fraction stuck with the broader hobby into adulthood, but I guess a lot kept buying D&D stuff. Through 1992, new gamers were still mostly boys and young men starting with D&D. But, Mt:G sucked that demographic away from roleplaying, and Storyteller and LARPing started bringing in a different demographic (not /as/ heavily male, and a bit older). D&D resumed it's 'gateway' status with 3e.</p><p></p><p>So, there may well be this 'generation gap' in D&D. Not just the systems. Not just the state of the hobby. Not just attitude of the community. But two vague generations of gamers who both started with D&D, both are into it, but lack some critical bit of common ground... </p><p></p><p>...?</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6005039, member: 996"] This is making me think of something else: cohort effects. There were a /lot/ of us who played D&D in the early/mid 80s when it was a fad. Millions, even. Only a tiny fraction stuck with the broader hobby into adulthood, but I guess a lot kept buying D&D stuff. Through 1992, new gamers were still mostly boys and young men starting with D&D. But, Mt:G sucked that demographic away from roleplaying, and Storyteller and LARPing started bringing in a different demographic (not /as/ heavily male, and a bit older). D&D resumed it's 'gateway' status with 3e. So, there may well be this 'generation gap' in D&D. Not just the systems. Not just the state of the hobby. Not just attitude of the community. But two vague generations of gamers who both started with D&D, both are into it, but lack some critical bit of common ground... ...? [/QUOTE]
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