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<blockquote data-quote="Emerikol" data-source="post: 6006160" data-attributes="member: 6698278"><p>It's practically edition warring in my book. I generally am predisposed to dismiss everything they say after that.</p><p></p><p></p><p>I mostly DM and I find it amusing. There is no set of rules on earth that I couldn't pretty much torture any group with. I wouldn't have any players though if I behaved that way. </p><p></p><p></p><p>Good DMs will grow the hobby. They are the seed corn of success. I've known a few other good DMs in my time and appreciate them.</p><p></p><p></p><p>+1000 sorry no xp left</p><p></p><p></p><p>I don't mind the grid but there are many times I could forego it.</p><p></p><p></p><p>Create is great the first ten times. After that sometimes meet is fun. But I am of the opinion you can roll in way that always produces a good character without using point buy. </p><p></p><p></p><p>Skill system is probably the <a href="http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=1" target="_blank">#1</a> reason I don't just play a retroclone. I like a long set of skills. I guess I like the simple dungeon game but I prefer a bit more complexity on the non-dungeon side. So I want lots of skills. This is just the kind of thing though that modules were made for.</p><p></p><p></p><p>This is the crux of it. </p><p></p><p>Overall I really liked your post and wish I had xp to give.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 6006160, member: 6698278"] It's practically edition warring in my book. I generally am predisposed to dismiss everything they say after that. I mostly DM and I find it amusing. There is no set of rules on earth that I couldn't pretty much torture any group with. I wouldn't have any players though if I behaved that way. Good DMs will grow the hobby. They are the seed corn of success. I've known a few other good DMs in my time and appreciate them. +1000 sorry no xp left I don't mind the grid but there are many times I could forego it. Create is great the first ten times. After that sometimes meet is fun. But I am of the opinion you can roll in way that always produces a good character without using point buy. Skill system is probably the [URL=http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=1]#1[/URL] reason I don't just play a retroclone. I like a long set of skills. I guess I like the simple dungeon game but I prefer a bit more complexity on the non-dungeon side. So I want lots of skills. This is just the kind of thing though that modules were made for. This is the crux of it. Overall I really liked your post and wish I had xp to give. [/QUOTE]
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