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<blockquote data-quote="pemerton" data-source="post: 6007410" data-attributes="member: 42582"><p>Maybe you are all thinking of a different game - Burning Wheel relies heavily on GM authority to (i) frame scenes, and (ii) adjudicate the consequences of action resolution, particularly failures.</p><p></p><p>The only rule in BW that comes even close to what Lord Mhoram describes here is that, if a player declares an intent and task for his/her PC, and the relevant skill or ability check succeeds, then the GM must abide by the result of the check. That is no different from any other system in which the GM is not empowered just to disregard the action resolution mechanics (ie in my book, any decent system).</p><p></p><p>This has nothing to do with "trusting the GM". It's about whether or not the GM is to enjoy a degree of force over action resolution, and hence the direction of the game, that reduces the input of the players to being the GM's advisory committee. 2nd ed AD&D flirts with this approach; so does White Wolf, via the "golden rule"; I regard it as the most dysfunctional approach to roleplaying around.</p><p></p><p>Given that it's a gritty system with a reasonably high degree of process simulation in its PC build rules and encounter building mechanics, and moderately process simulation in its action resolution (more than 4e, less than RuneQuest), I would think that you might actually like it, based on the preferences you evince in your posts.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6007410, member: 42582"] Maybe you are all thinking of a different game - Burning Wheel relies heavily on GM authority to (i) frame scenes, and (ii) adjudicate the consequences of action resolution, particularly failures. The only rule in BW that comes even close to what Lord Mhoram describes here is that, if a player declares an intent and task for his/her PC, and the relevant skill or ability check succeeds, then the GM must abide by the result of the check. That is no different from any other system in which the GM is not empowered just to disregard the action resolution mechanics (ie in my book, any decent system). This has nothing to do with "trusting the GM". It's about whether or not the GM is to enjoy a degree of force over action resolution, and hence the direction of the game, that reduces the input of the players to being the GM's advisory committee. 2nd ed AD&D flirts with this approach; so does White Wolf, via the "golden rule"; I regard it as the most dysfunctional approach to roleplaying around. Given that it's a gritty system with a reasonably high degree of process simulation in its PC build rules and encounter building mechanics, and moderately process simulation in its action resolution (more than 4e, less than RuneQuest), I would think that you might actually like it, based on the preferences you evince in your posts. [/QUOTE]
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