Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Changes in Interpretation
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="S'mon" data-source="post: 6011067" data-attributes="member: 463"><p>I think story-creation games work well with distributed authority, with no GM at all. I don't think they're really RPGs though, not as I understand 'RPG' - playing a role, if done, is only incidental to the object of the game, the creation of an interesting story.</p><p></p><p>I tend to think those narrativist 'story games' were primarily a reaction to '90 s White Wolf style role-playing gaming, with pre-written 'stories' created or run-through by the GM, and the players as little more than passive observers. This could lead to horrible railroading plots where the supposed protagonists were run along tracks with no opportunity to influence unfolding events. TSR did do a bit of this in the 2e AD&D era, but was never the main offender. Early narrativist games like Sorcerer! were still largely traditional PC-centric RPGs in form, but were trying to re-protagonise the PCs by ensuring they had genuine moral choices and freedom to respond to events (Bangs) as the player decided. Later Indie Storygames, like the one I played recently at the London Indie Game Meetup, often don't have 'PCs' at all, or 'GMs'.</p></blockquote><p></p>
[QUOTE="S'mon, post: 6011067, member: 463"] I think story-creation games work well with distributed authority, with no GM at all. I don't think they're really RPGs though, not as I understand 'RPG' - playing a role, if done, is only incidental to the object of the game, the creation of an interesting story. I tend to think those narrativist 'story games' were primarily a reaction to '90 s White Wolf style role-playing gaming, with pre-written 'stories' created or run-through by the GM, and the players as little more than passive observers. This could lead to horrible railroading plots where the supposed protagonists were run along tracks with no opportunity to influence unfolding events. TSR did do a bit of this in the 2e AD&D era, but was never the main offender. Early narrativist games like Sorcerer! were still largely traditional PC-centric RPGs in form, but were trying to re-protagonise the PCs by ensuring they had genuine moral choices and freedom to respond to events (Bangs) as the player decided. Later Indie Storygames, like the one I played recently at the London Indie Game Meetup, often don't have 'PCs' at all, or 'GMs'. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Changes in Interpretation
Top