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<blockquote data-quote="S'mon" data-source="post: 6011108" data-attributes="member: 463"><p>What sold me on 4e was an experience during my first session playing it, in 2009. An enemy cult priest had <em>Dazed</em> me (Rothgar the Fighter) and run off laughing, while his bodyguards wailed on me. In pre-4e I would not have been given any choices, it would mean I was stuck, ineffective until the spell effect ended. Even in 4e that would have been the tactically-optimal (Gamist) thing to do. I had played a drama-rich 3e Midnight game and it was always very frustrating when this kind of thing happened, the fiction would have to take a back seat to the (G/S) d20-3e mechanics - mechanics which seemed to have a personal animus against my Ironborn Sword & Board Fighter, Zana Than. They rarely <em>allowed</em> me to play the cool character that existed in my mind's eye.</p><p></p><p>However in the 4e game, at that point my brain went into Narrativist mode (though still actor-stance): Rothgar <em>cares enough</em> about beating that bastard that he is going to do whatever it takes to get him...</p><p></p><p>I charged the priest, sucking up two opportunity attacks from his guards, putting me to single-digit hp.</p><p>I made my charge Basic Attack, did some damage.</p><p></p><p>GM: "OK then, next player..."</p><p></p><p>Me: "Hold on there. Action Point."</p><p></p><p>(Couple minutes of rules dispute follows - GM initially wants to veto it, but eventually we determine that you can indeed spend APs while Dazed, and after a Charge).</p><p></p><p>Me: "Daily..."</p><p></p><p>Rothgar then proceeds to smear the no-longer-laughing cult priest over the landscape. I was pretty much wrecked for the rest of the fight, but I had made a Narrativist decision, the kind you see in movies all the time, when the hero says "No." - and my decision had been <em>supported by the mechanics</em>! After years of painful experiences with 3e play, this was immensely satisfying.</p><p></p><p>It took me another 2 years to mid 2011 before I could say I had reasonable mastery of 4e - there were and are huge problems with the game - but I'll never forget that first experience.</p></blockquote><p></p>
[QUOTE="S'mon, post: 6011108, member: 463"] What sold me on 4e was an experience during my first session playing it, in 2009. An enemy cult priest had [I]Dazed[/I] me (Rothgar the Fighter) and run off laughing, while his bodyguards wailed on me. In pre-4e I would not have been given any choices, it would mean I was stuck, ineffective until the spell effect ended. Even in 4e that would have been the tactically-optimal (Gamist) thing to do. I had played a drama-rich 3e Midnight game and it was always very frustrating when this kind of thing happened, the fiction would have to take a back seat to the (G/S) d20-3e mechanics - mechanics which seemed to have a personal animus against my Ironborn Sword & Board Fighter, Zana Than. They rarely [I]allowed[/I] me to play the cool character that existed in my mind's eye. However in the 4e game, at that point my brain went into Narrativist mode (though still actor-stance): Rothgar [I]cares enough[/I] about beating that bastard that he is going to do whatever it takes to get him... I charged the priest, sucking up two opportunity attacks from his guards, putting me to single-digit hp. I made my charge Basic Attack, did some damage. GM: "OK then, next player..." Me: "Hold on there. Action Point." (Couple minutes of rules dispute follows - GM initially wants to veto it, but eventually we determine that you can indeed spend APs while Dazed, and after a Charge). Me: "Daily..." Rothgar then proceeds to smear the no-longer-laughing cult priest over the landscape. I was pretty much wrecked for the rest of the fight, but I had made a Narrativist decision, the kind you see in movies all the time, when the hero says "No." - and my decision had been [I]supported by the mechanics[/I]! After years of painful experiences with 3e play, this was immensely satisfying. It took me another 2 years to mid 2011 before I could say I had reasonable mastery of 4e - there were and are huge problems with the game - but I'll never forget that first experience. [/QUOTE]
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