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<blockquote data-quote="S'mon" data-source="post: 6011119" data-attributes="member: 463"><p>Yeah, I did exactly that with Fallen Nerath in my very Narrativist-oriented 4e <em>Southlands</em> campaign <a href="http://4esouthlands.blogspot.co.uk/2011/09/neo-nerath.html" target="_blank">The Southlands Campaign: 4e D&D in the Wilderlands: Neo-Nerath and the Battle of Gedden Plain</a> - it addressed some serious questions about ethnic conflict. The Bosnian war of the early '90s and the experience of South Africa were both influences. The PCs had to decide who they were and what they believed. In Gamist terms the optimal solution would probably have been a diplomatic solution by making peace with moderate elements on the Neo-Nerathi (enemy) side, such as the honourable undead Nerathi hero Cormarrin. Instead there was a critical moment or <em>schwerpunkt </em> where the PCs decided to execute two captured Neo-Nerathi noblewomen, the wife and sister of the enemy leader, which then set the stage for things spiralling down into a final apocalypse. The players may not have fully grasped the choices before them, except in hindsight: "There are no good guys here" said one player, in a moment of realisation. But it was dramatically satisfying in a sort of classical-tragedy way. And that was supported by the themes presented by the 4e books, and at least not undermined by the 4e rules mechanics.</p></blockquote><p></p>
[QUOTE="S'mon, post: 6011119, member: 463"] Yeah, I did exactly that with Fallen Nerath in my very Narrativist-oriented 4e [I]Southlands[/I] campaign [url=http://4esouthlands.blogspot.co.uk/2011/09/neo-nerath.html]The Southlands Campaign: 4e D&D in the Wilderlands: Neo-Nerath and the Battle of Gedden Plain[/url] - it addressed some serious questions about ethnic conflict. The Bosnian war of the early '90s and the experience of South Africa were both influences. The PCs had to decide who they were and what they believed. In Gamist terms the optimal solution would probably have been a diplomatic solution by making peace with moderate elements on the Neo-Nerathi (enemy) side, such as the honourable undead Nerathi hero Cormarrin. Instead there was a critical moment or [I]schwerpunkt [/I] where the PCs decided to execute two captured Neo-Nerathi noblewomen, the wife and sister of the enemy leader, which then set the stage for things spiralling down into a final apocalypse. The players may not have fully grasped the choices before them, except in hindsight: "There are no good guys here" said one player, in a moment of realisation. But it was dramatically satisfying in a sort of classical-tragedy way. And that was supported by the themes presented by the 4e books, and at least not undermined by the 4e rules mechanics. [/QUOTE]
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