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<blockquote data-quote="The Choice" data-source="post: 6011267" data-attributes="member: 90669"><p>But I'm not being dismissive, I'm simply contextualizing the video in relation to the rest of the... well "human experience". You can analyze the subtext, try to discern author intent from dissecting the words used and those <strong>not</strong>used, go through the cartoon frame by frame to find "the truth" behind it, but in the end, when you contrast it with the essay I quoted, you find that the only intent of the video was to make people laugh. And the only intent the designers had when they approached gnomes or any other element of the D&D game was to produce the best possible result they could get. Realizing they could not get a result that would make gnome-players happy in a specific amount of time, they chose to push it back so as to make them work. That says "look, we can't get this element you like to be ready for launch, we want to make sure it works for you, so we ask you to be patient and to have confidence that when we do put it out there, it's gonna rock." That sounds respectful and inclusive. That doesn't sound like "ah ha! look at those nerds playing gnomes, how silly of them to like such a crappy race, let's mock them in our advertising."</p><p></p><p>Again, there <strong>are</strong> valid complaints about 4th Edition as a game and about its marketing to be made. Arguing that this <strong>one</strong> cartoon is, it's missing the forest for the trees... heck it's missing the forest for a <strong>bush</strong>!</p><p></p><p>I'm not being dismissive of people's point of view in this, all I'm saying is let's argue about something <em>real</em>.</p></blockquote><p></p>
[QUOTE="The Choice, post: 6011267, member: 90669"] But I'm not being dismissive, I'm simply contextualizing the video in relation to the rest of the... well "human experience". You can analyze the subtext, try to discern author intent from dissecting the words used and those [B]not[/B]used, go through the cartoon frame by frame to find "the truth" behind it, but in the end, when you contrast it with the essay I quoted, you find that the only intent of the video was to make people laugh. And the only intent the designers had when they approached gnomes or any other element of the D&D game was to produce the best possible result they could get. Realizing they could not get a result that would make gnome-players happy in a specific amount of time, they chose to push it back so as to make them work. That says "look, we can't get this element you like to be ready for launch, we want to make sure it works for you, so we ask you to be patient and to have confidence that when we do put it out there, it's gonna rock." That sounds respectful and inclusive. That doesn't sound like "ah ha! look at those nerds playing gnomes, how silly of them to like such a crappy race, let's mock them in our advertising." Again, there [B]are[/B] valid complaints about 4th Edition as a game and about its marketing to be made. Arguing that this [B]one[/B] cartoon is, it's missing the forest for the trees... heck it's missing the forest for a [B]bush[/B]! I'm not being dismissive of people's point of view in this, all I'm saying is let's argue about something [I]real[/I]. [/QUOTE]
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