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<blockquote data-quote="Manbearcat" data-source="post: 6012260" data-attributes="member: 6696971"><p>@<a href="http://www.enworld.org/forum/members/pemerton.html" target="_blank">pemerton</a></p><p></p><p>I'm thinking on what you have written above and I'm trying to sort out the difference between my "exploratory play" and your own/S'mon's "exploratory play." I'm wondering if perhaps we are talking about two very different things. What I'm invoking above is definitely;</p><p></p><p>- Environment as antagonist.</p><p>- There are clear stakes involved in the conflict resolution of the "environment as antagonist (that may be totally unrelated to "environment as antagonist"...just as the monster in your way is unrelated to getting out of the burning building.)."</p><p></p><p>Are you and S'mon referring to either;</p><p></p><p>1) Standard 1e gamist dungeon crawling (enter room, search for traps/secret doors, sort out puzzle/complex trap or door, slay monsters, collect spoils, rinse repeat)?</p><p></p><p>or </p><p></p><p>2) You are in a potentially benign environment (wilderness, trade route, back alley). No stakes have brought you there and nothing is imminent. You are just there. Sandbox-ey stuff. </p><p></p><p>If it is either 1 or 2 then I would agree. There is no antagonist, there are no stakes, there are no conflicts to resolve. "You are there. What do you do?" That is pretty standard fair, mechanics-neutral sandbox-ey "exploratory play" (to use you guys' jargon so we're on the same page). Play on.</p><p></p><p>Are we on the same page?</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6012260, member: 6696971"] @[URL="http://www.enworld.org/forum/members/pemerton.html"]pemerton[/URL] I'm thinking on what you have written above and I'm trying to sort out the difference between my "exploratory play" and your own/S'mon's "exploratory play." I'm wondering if perhaps we are talking about two very different things. What I'm invoking above is definitely; - Environment as antagonist. - There are clear stakes involved in the conflict resolution of the "environment as antagonist (that may be totally unrelated to "environment as antagonist"...just as the monster in your way is unrelated to getting out of the burning building.)." Are you and S'mon referring to either; 1) Standard 1e gamist dungeon crawling (enter room, search for traps/secret doors, sort out puzzle/complex trap or door, slay monsters, collect spoils, rinse repeat)? or 2) You are in a potentially benign environment (wilderness, trade route, back alley). No stakes have brought you there and nothing is imminent. You are just there. Sandbox-ey stuff. If it is either 1 or 2 then I would agree. There is no antagonist, there are no stakes, there are no conflicts to resolve. "You are there. What do you do?" That is pretty standard fair, mechanics-neutral sandbox-ey "exploratory play" (to use you guys' jargon so we're on the same page). Play on. Are we on the same page? [/QUOTE]
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