Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Changes in Interpretation
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6012309" data-attributes="member: 42582"><p>I think this is roughly right.</p><p></p><p>But not necessarily mechanics-neutral. I'm thinking White Plume Mountain - where you're expected (for example) to remove doors so you can "surf" them down the frictionless corridor over the pits of super-tetanus spikes. For me, this is exploratory play - because interacting with the scenery is key to the point of play. It's your (1), not (2), because the environment is obviously not benign. But it's not mechanics-neutral. In a conflict resolution game, surfing the doors over the pits should still trigger an action resolution check - on a failure, for example, your PC's beloved hat falls into the pit as you surf over it! - Now what are you going to do? (ie complications, stakes etc).</p><p></p><p>Whereas to adjudicate White Plume Mountain in that way would, I think, to be missing the point of it. Engaging with the scenery is what it's about, and once that's happened we move on to the next bit of scenery. (Tomb of Horrors is also like this, but I think less interesting - not as whacky as White Plume Mountain, and the "scenery interaction" very often can be reduced to "The thief flies in tied to a rope and looks for traps" - I'm not the biggest fan of exploratory play in general, but find the bomb squad version of it especially tedious.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 6012309, member: 42582"] I think this is roughly right. But not necessarily mechanics-neutral. I'm thinking White Plume Mountain - where you're expected (for example) to remove doors so you can "surf" them down the frictionless corridor over the pits of super-tetanus spikes. For me, this is exploratory play - because interacting with the scenery is key to the point of play. It's your (1), not (2), because the environment is obviously not benign. But it's not mechanics-neutral. In a conflict resolution game, surfing the doors over the pits should still trigger an action resolution check - on a failure, for example, your PC's beloved hat falls into the pit as you surf over it! - Now what are you going to do? (ie complications, stakes etc). Whereas to adjudicate White Plume Mountain in that way would, I think, to be missing the point of it. Engaging with the scenery is what it's about, and once that's happened we move on to the next bit of scenery. (Tomb of Horrors is also like this, but I think less interesting - not as whacky as White Plume Mountain, and the "scenery interaction" very often can be reduced to "The thief flies in tied to a rope and looks for traps" - I'm not the biggest fan of exploratory play in general, but find the bomb squad version of it especially tedious.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Changes in Interpretation
Top