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<blockquote data-quote="S'mon" data-source="post: 6013157" data-attributes="member: 463"><p>I agree - and in my current campaign the big fights now seem to be taking more like 2 hours <img src="http://www.enworld.org/forum/images/smilies/worried.png" class="smilie" loading="lazy" alt=":-S" title="Uhm :-S" data-shortname=":-S" /> (even with half-hp monsters!), when we only get about 2.5 hours actual play time into the typical session.</p><p></p><p>The worst thing, I find, is that after one of those big sloggy fights, everyone is just exhausted and completely uninterested in going back to exploratory play. No one (me included) even wants to search the room! OOC we take a toilet break, get a drink, maybe chat OOC and wind down/chill out. Then the session ends.</p><p>So, I find that as GM I need to get all the exploratory and dramatic (talky stuff) done BEFORE the first fight, or it's not going to happen. 4e has a weird tempo - with other editions, a session starts calm, with anticipation, rises to the first fight scene, relax, explore, another fight, and so on. With 4e you basically need to do it as a single ramp going up the whole time until the session climax, then let it fall way off, chill, and either take a midway break in a long (5-6 hour) session, with the second half essentially a new game session, or else see-you-next time in a shorter (2.5-3 hour) game.</p></blockquote><p></p>
[QUOTE="S'mon, post: 6013157, member: 463"] I agree - and in my current campaign the big fights now seem to be taking more like 2 hours :-S (even with half-hp monsters!), when we only get about 2.5 hours actual play time into the typical session. The worst thing, I find, is that after one of those big sloggy fights, everyone is just exhausted and completely uninterested in going back to exploratory play. No one (me included) even wants to search the room! OOC we take a toilet break, get a drink, maybe chat OOC and wind down/chill out. Then the session ends. So, I find that as GM I need to get all the exploratory and dramatic (talky stuff) done BEFORE the first fight, or it's not going to happen. 4e has a weird tempo - with other editions, a session starts calm, with anticipation, rises to the first fight scene, relax, explore, another fight, and so on. With 4e you basically need to do it as a single ramp going up the whole time until the session climax, then let it fall way off, chill, and either take a midway break in a long (5-6 hour) session, with the second half essentially a new game session, or else see-you-next time in a shorter (2.5-3 hour) game. [/QUOTE]
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