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<blockquote data-quote="S'mon" data-source="post: 6013590" data-attributes="member: 463"><p>OK, but it's designed to be held in my head so I never need to look up a table. 'Easy Heroic Task' means an easy task for Heroic Tier monsters and PCs, or minor opposition created by a Heroic Tier antagonist. The table goes from 10-40, which seems the appropriate range, though it can be extended.</p><p></p><p>Task DC</p><p></p><p>Easy Heroic: 10</p><p>Moderate Heroic: 15</p><p>Hard Heroic/Easy Paragon: 20</p><p>Moderate Paragon: 25</p><p>Hard Paragon/Easy Epic: 30</p><p>Moderate Epic: 35</p><p>Hard Epic: 40</p><p></p><p>Modify by up to +2/-2 according to circumstances, which covers every possible number from 8 to 42.</p><p></p><p>I find it very easy to use this table to set DCs on the fly. In doing so I don't look at the level of my PCs or what their mods are, but the table was initially created after looking at WoTC's various attempts to create a DC table in the DMG, DMG 2, Essentials etc - it's easier than DMG, harder than DMG 2, and not far off the Essentials one, but much easier to use. </p><p></p><p>One reason I don't want to refer to the PCs in setting DCs is that I want a sense of progression, this is fostered by a sense of immersion, and that IMO is fostered by things getting easier over time, as long as the PCs are 'playing in the same league', dealing with similar threats. Static DCs also often mean that it's not pointless for the unskilled PC to roll, while the skilled one auto-succeeds - IME that makes both players happy! And if the skilled PC wants to step up and try something really hard, fine, I can handle that too - and I never have to look up a table.</p><p></p><p>If/when the PCs step up from local issues to global issues, they face much more challenging threats - this might happen at a Tier break, but often not.</p></blockquote><p></p>
[QUOTE="S'mon, post: 6013590, member: 463"] OK, but it's designed to be held in my head so I never need to look up a table. 'Easy Heroic Task' means an easy task for Heroic Tier monsters and PCs, or minor opposition created by a Heroic Tier antagonist. The table goes from 10-40, which seems the appropriate range, though it can be extended. Task DC Easy Heroic: 10 Moderate Heroic: 15 Hard Heroic/Easy Paragon: 20 Moderate Paragon: 25 Hard Paragon/Easy Epic: 30 Moderate Epic: 35 Hard Epic: 40 Modify by up to +2/-2 according to circumstances, which covers every possible number from 8 to 42. I find it very easy to use this table to set DCs on the fly. In doing so I don't look at the level of my PCs or what their mods are, but the table was initially created after looking at WoTC's various attempts to create a DC table in the DMG, DMG 2, Essentials etc - it's easier than DMG, harder than DMG 2, and not far off the Essentials one, but much easier to use. One reason I don't want to refer to the PCs in setting DCs is that I want a sense of progression, this is fostered by a sense of immersion, and that IMO is fostered by things getting easier over time, as long as the PCs are 'playing in the same league', dealing with similar threats. Static DCs also often mean that it's not pointless for the unskilled PC to roll, while the skilled one auto-succeeds - IME that makes both players happy! And if the skilled PC wants to step up and try something really hard, fine, I can handle that too - and I never have to look up a table. If/when the PCs step up from local issues to global issues, they face much more challenging threats - this might happen at a Tier break, but often not. [/QUOTE]
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