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<blockquote data-quote="D'karr" data-source="post: 6013919" data-attributes="member: 336"><p>I didn't know that using the encounter design "rules" as described was twisting logic. Seemed perfectly logical that an encounter has components. Encounters can be of any level; the same, above or even below PC Level. The components that make up an encounter can be of any level to "use up" an expected XP budget. Therefore a trap can also be used at any level, which was another of your objections.</p><p></p><p>I think that I've explained, with quite a bit of clarity, how I don't find myself slavishly tied to the rules. IME this provides a better experience when running/playing an RPG. I've explained how pushing the "rules" towards absurdity, gives absurd results, which shouldn't be a surprise. I've also explained how I've used the rules, which it seems was the way WotC intended them. I also expressed that the "rules" could have been better explained, to which you also objected. </p><p></p><p>At this time it seems the conversation has turned to a "yes you can, no you can't" argument, and I'm really not interested in continuing it along that path. So you do your thing, and I'll do mine. Mine seems to work quite well for my group as I never had the problems you describe.</p><p></p><p></p><p></p><p>-</p></blockquote><p></p>
[QUOTE="D'karr, post: 6013919, member: 336"] I didn't know that using the encounter design "rules" as described was twisting logic. Seemed perfectly logical that an encounter has components. Encounters can be of any level; the same, above or even below PC Level. The components that make up an encounter can be of any level to "use up" an expected XP budget. Therefore a trap can also be used at any level, which was another of your objections. I think that I've explained, with quite a bit of clarity, how I don't find myself slavishly tied to the rules. IME this provides a better experience when running/playing an RPG. I've explained how pushing the "rules" towards absurdity, gives absurd results, which shouldn't be a surprise. I've also explained how I've used the rules, which it seems was the way WotC intended them. I also expressed that the "rules" could have been better explained, to which you also objected. At this time it seems the conversation has turned to a "yes you can, no you can't" argument, and I'm really not interested in continuing it along that path. So you do your thing, and I'll do mine. Mine seems to work quite well for my group as I never had the problems you describe. - [/QUOTE]
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