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<blockquote data-quote="Iosue" data-source="post: 6013979" data-attributes="member: 6680772"><p>It's using party level as a shorthand to determine DC. The idea is not that the world needs to be constructed according to the players' level, but that creating thousands of consistent possible DCs ahead of time on the chance the players might need them, or designing adventures with no thought to level at all tends to be more trouble than some DMs want to go through. Particularly if they are improvising, one of the presumptions of p. 42. So the idea is you only come up with DCs <em>if you need them</em>. If players are high level, some things that needed a skill check in the past don't need one now. Or they're not high enough for some other thing, again, no check is needed. The tables come in for those points in-between.</p></blockquote><p></p>
[QUOTE="Iosue, post: 6013979, member: 6680772"] It's using party level as a shorthand to determine DC. The idea is not that the world needs to be constructed according to the players' level, but that creating thousands of consistent possible DCs ahead of time on the chance the players might need them, or designing adventures with no thought to level at all tends to be more trouble than some DMs want to go through. Particularly if they are improvising, one of the presumptions of p. 42. So the idea is you only come up with DCs [i]if you need them[/i]. If players are high level, some things that needed a skill check in the past don't need one now. Or they're not high enough for some other thing, again, no check is needed. The tables come in for those points in-between. [/QUOTE]
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