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<blockquote data-quote="Manbearcat" data-source="post: 6014050" data-attributes="member: 6696971"><p>Rodney is stating:</p><p> </p><p>1 - When the fiction is meant to challenge the PCs, then the fiction should be of requisite level in order to perform as a challenge to the PCs/party; eg. city of Brass doors/locks for epic level characters or Nobleman's doors/locks for heroic level characters.</p><p>2 - If number 1 is true then the DCs for challenging fiction will then naturally scale with party level.</p><p> </p><p>This does not state that normal nobelman's doors are going to scale with PC through Epic tier. Just that when you comopose "challenging fiction" it should have "challenging DCs" that "scale with PCs" (logically). It (just as everything with 4e) is outcome-base simulation and top-down game engineering. </p><p> </p><p>The engineering works like this:</p><p> </p><p>- The interest is to create fiction for epic level characters (City of Brass complex lock)</p><p>- Consult table for challenging DCs for those epic level characters equals what.</p><p>- Marry the two by way of coherent, relevant fiction that "threatens" the PCs.</p><p> </p><p>It is not saying that Bob the Nobleman's standard lock on his wood door goes from DC 12 to DC 40 as the PCs evolve in level. It says that PCs should waltz through Bob the Nobleman's home at epic tier because their check is + 35 and his lock is not DC 40 (its still DC 12)...but Bob is no longer a threat so the DC system is premised upon someone creating "of-level" challenges to the PCs. It is telling the DM's that if you want to "threaten" the PCs, here are your scaling DC's to do so. Pick the proper fiction to map it to. If you want to have Bob the Nobleman "threaten" the PCs...ok. But expect them to waltz in and take his stuff at their leisure as his wood door with standard lock is still DC 12. If Bob has taken up with an Efreeti overlord in the City of Brass...ok, now you have an "of-level" challenge; Here are your DCs.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6014050, member: 6696971"] Rodney is stating: 1 - When the fiction is meant to challenge the PCs, then the fiction should be of requisite level in order to perform as a challenge to the PCs/party; eg. city of Brass doors/locks for epic level characters or Nobleman's doors/locks for heroic level characters. 2 - If number 1 is true then the DCs for challenging fiction will then naturally scale with party level. This does not state that normal nobelman's doors are going to scale with PC through Epic tier. Just that when you comopose "challenging fiction" it should have "challenging DCs" that "scale with PCs" (logically). It (just as everything with 4e) is outcome-base simulation and top-down game engineering. The engineering works like this: - The interest is to create fiction for epic level characters (City of Brass complex lock) - Consult table for challenging DCs for those epic level characters equals what. - Marry the two by way of coherent, relevant fiction that "threatens" the PCs. It is not saying that Bob the Nobleman's standard lock on his wood door goes from DC 12 to DC 40 as the PCs evolve in level. It says that PCs should waltz through Bob the Nobleman's home at epic tier because their check is + 35 and his lock is not DC 40 (its still DC 12)...but Bob is no longer a threat so the DC system is premised upon someone creating "of-level" challenges to the PCs. It is telling the DM's that if you want to "threaten" the PCs, here are your scaling DC's to do so. Pick the proper fiction to map it to. If you want to have Bob the Nobleman "threaten" the PCs...ok. But expect them to waltz in and take his stuff at their leisure as his wood door with standard lock is still DC 12. If Bob has taken up with an Efreeti overlord in the City of Brass...ok, now you have an "of-level" challenge; Here are your DCs. [/QUOTE]
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