Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Changes in Interpretation
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 6014286" data-attributes="member: 6696971"><p>One last bit on this. Take the first example:</p><p></p><p>Let us assume the formerly level 2 PCs are now level 21 and they decide to go back to the same town with the mayor who has the bank vault lock that was Thievery DC 23 to break into (for whatever reason of their own devising). Let us assume that they want to break into the vault of the guy right next door to the former mayor. The PCs have come up with this decision by way of some specific line of thinking detached from the current plot arc. Therefore, this is not something that we, as DM, have contrived for the specific end of plot continuity for level 21 PCs (meaning power players at epic tier play are not involved) nor to challenge the PCs with an "of-level" challenge. This vault is the exact same specifications as the one right next door (where the former mayor lived) that they broke into at level 2 (DC 23 Thievery). This vault lock doesn't all of a sudden become a DC 33 check in order to challenge the PCs. They don't have a "Rosencrantz and Gildenstern are Dead" moment and walk back and forth between the two vaults, "breaking down the 4th wall", randomly picking the vault locks and noting that "for some odd reason" these two exact same vaults are 10 DC difference in difficulty. They are the same vaults. Same DC. </p><p></p><p>Now, if we want this to be an "of-level" challenge to level 21 PCs...and there are "epic tier power players involved"...then we would make this a different, more potent vault lock system (reinforced magically or of significantly more complex engineering etc) in order for the PCs to be challenged. However, nothing anywhere says we have to meta-game around making this situation an "of-level" challenge for the PCs. It is up to us as DMs to responsibly compose our fiction and maintain our own internal consistency. These are just guidelines to create compelling, challenging fiction. Create the world according to our own interests. Make plot centered "of-level" challenges by way of these DCs and map the fiction (in scope) accordingly so it is internally consistent. Or make it a "below level" challenge or an "open lock whilst juggling chainsaws and eating pastrami sandwich" walk-through. There is no demand that the world is going to uniformly synchronize with our PCs as they move through it. We just have the means to properly meta-game our world-building when we want to challenge our PCs (and the fiction should then map to said challenge...both from an antagonist - Efreet Overlord - and infrastructure - CRAZY CITY OF BRASS VAULT OMG - perspective).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6014286, member: 6696971"] One last bit on this. Take the first example: Let us assume the formerly level 2 PCs are now level 21 and they decide to go back to the same town with the mayor who has the bank vault lock that was Thievery DC 23 to break into (for whatever reason of their own devising). Let us assume that they want to break into the vault of the guy right next door to the former mayor. The PCs have come up with this decision by way of some specific line of thinking detached from the current plot arc. Therefore, this is not something that we, as DM, have contrived for the specific end of plot continuity for level 21 PCs (meaning power players at epic tier play are not involved) nor to challenge the PCs with an "of-level" challenge. This vault is the exact same specifications as the one right next door (where the former mayor lived) that they broke into at level 2 (DC 23 Thievery). This vault lock doesn't all of a sudden become a DC 33 check in order to challenge the PCs. They don't have a "Rosencrantz and Gildenstern are Dead" moment and walk back and forth between the two vaults, "breaking down the 4th wall", randomly picking the vault locks and noting that "for some odd reason" these two exact same vaults are 10 DC difference in difficulty. They are the same vaults. Same DC. Now, if we want this to be an "of-level" challenge to level 21 PCs...and there are "epic tier power players involved"...then we would make this a different, more potent vault lock system (reinforced magically or of significantly more complex engineering etc) in order for the PCs to be challenged. However, nothing anywhere says we have to meta-game around making this situation an "of-level" challenge for the PCs. It is up to us as DMs to responsibly compose our fiction and maintain our own internal consistency. These are just guidelines to create compelling, challenging fiction. Create the world according to our own interests. Make plot centered "of-level" challenges by way of these DCs and map the fiction (in scope) accordingly so it is internally consistent. Or make it a "below level" challenge or an "open lock whilst juggling chainsaws and eating pastrami sandwich" walk-through. There is no demand that the world is going to uniformly synchronize with our PCs as they move through it. We just have the means to properly meta-game our world-building when we want to challenge our PCs (and the fiction should then map to said challenge...both from an antagonist - Efreet Overlord - and infrastructure - CRAZY CITY OF BRASS VAULT OMG - perspective). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Changes in Interpretation
Top