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<blockquote data-quote="Neonchameleon" data-source="post: 6016253" data-attributes="member: 87792"><p>I've done the same. My recent climactic battle involved the party against an invading ogre army. In the showdown it was the PCs and a handful of minions defending an Invoker's temple against a dozen ogres. (Seriously, if an Invoker of Erathis is in residence and the signs say keep off the grass, then <em>keep off the grass*.)</em> Defending PCs: 6 level 7s including the Invoker, four strikers, and a Warlord, a dozen or so minions, and defensive terrain. Invaders: a dozen ogres ranging from level 6 to a level 11 elite skirmisher and a level 14 plate armoured soldier. Yeah, the plate armoured soldier was tough. But the whole thing worked well. All minions and Invoker dead, and all PCs at least bloodied and with no remaining way to spend surges. One ogre survived to flee.</p><p> </p><p></p><p> </p><p>The basic problem is that 4e Epic is more of the same. </p><p> </p><p>* Five damage and combat advantage unless you're the BBEG when you just leave firey footprints. Rough on the ogres when the paths had defensive emplacements. And one of the strikers was a thief, backed up by a warlord.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6016253, member: 87792"] I've done the same. My recent climactic battle involved the party against an invading ogre army. In the showdown it was the PCs and a handful of minions defending an Invoker's temple against a dozen ogres. (Seriously, if an Invoker of Erathis is in residence and the signs say keep off the grass, then [I]keep off the grass*.)[/I] Defending PCs: 6 level 7s including the Invoker, four strikers, and a Warlord, a dozen or so minions, and defensive terrain. Invaders: a dozen ogres ranging from level 6 to a level 11 elite skirmisher and a level 14 plate armoured soldier. Yeah, the plate armoured soldier was tough. But the whole thing worked well. All minions and Invoker dead, and all PCs at least bloodied and with no remaining way to spend surges. One ogre survived to flee. The basic problem is that 4e Epic is more of the same. * Five damage and combat advantage unless you're the BBEG when you just leave firey footprints. Rough on the ogres when the paths had defensive emplacements. And one of the strikers was a thief, backed up by a warlord. [/QUOTE]
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