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<blockquote data-quote="Remathilis" data-source="post: 6017187" data-attributes="member: 7635"><p>I was there at the same time, and I still don't recall the tone being as confrontational as other people do. </p><p></p><p>Maybe because I recall the debates on the boards during those days, and there was a lot of complaints that seemed pretty common: </p><ul> <li data-xf-list-type="ul">Paladins and other classes are unnecessarily restricted by alignment (fixed: Paladins can be any alignment), </li> <li data-xf-list-type="ul">wizards/clerics are too powerful (fixed: limited options, more bound due to roles), </li> <li data-xf-list-type="ul">fighters too boring weak (fixed: fighter get powers like wizards/clerics do), </li> <li data-xf-list-type="ul">saves/attacks/skill bonuses all raise too wildly different (fixed: everyone uses the exact same progression),</li> <li data-xf-list-type="ul">Prestige classes and multi-classing abuse (fixed: original MC was feat-driven, prestige classes built in automatically as paragon paths).</li> <li data-xf-list-type="ul">magic item Christmas trees (partial fix: the six items reduced to three, the rest limited use), </li> <li data-xf-list-type="ul">linear fighters/quadratic wizards (fixed: everyone uses the same power advancement), </li> <li data-xf-list-type="ul">Buff suites/tracking bonuses (fixed: everything either permanent of lasts a round), </li> <li data-xf-list-type="ul">monsters too hard to create/modify (fixed: monster math simpler), </li> <li data-xf-list-type="ul">ability damage (fixed: as was level drain), </li> <li data-xf-list-type="ul">shut-down monsters with DR/SR or crit/SA immunity (fixed: every monster is attackable by most classes), </li> <li data-xf-list-type="ul">combats too quick/one sided and hard to run with multiple foes (fixed: combat a LOT slower, more tactical, and lasts longer even with five on five combats)</li> <li data-xf-list-type="ul">alignment too mechanically tied and confusing (fixed: alignment collapsed into five, no mechanical influence).</li> </ul><p>They didn't tell us these problems existed, WE TOLD THEM. We can be right to say their answers weren't good or what we wanted, but we have no right to complain about WotC telling us 3e was broken when we spent hours talking about how broken it was.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6017187, member: 7635"] I was there at the same time, and I still don't recall the tone being as confrontational as other people do. Maybe because I recall the debates on the boards during those days, and there was a lot of complaints that seemed pretty common: [LIST] [*]Paladins and other classes are unnecessarily restricted by alignment (fixed: Paladins can be any alignment), [*]wizards/clerics are too powerful (fixed: limited options, more bound due to roles), [*]fighters too boring weak (fixed: fighter get powers like wizards/clerics do), [*]saves/attacks/skill bonuses all raise too wildly different (fixed: everyone uses the exact same progression), [*]Prestige classes and multi-classing abuse (fixed: original MC was feat-driven, prestige classes built in automatically as paragon paths). [*]magic item Christmas trees (partial fix: the six items reduced to three, the rest limited use), [*]linear fighters/quadratic wizards (fixed: everyone uses the same power advancement), [*]Buff suites/tracking bonuses (fixed: everything either permanent of lasts a round), [*]monsters too hard to create/modify (fixed: monster math simpler), [*]ability damage (fixed: as was level drain), [*]shut-down monsters with DR/SR or crit/SA immunity (fixed: every monster is attackable by most classes), [*]combats too quick/one sided and hard to run with multiple foes (fixed: combat a LOT slower, more tactical, and lasts longer even with five on five combats) [*]alignment too mechanically tied and confusing (fixed: alignment collapsed into five, no mechanical influence). [/LIST] They didn't tell us these problems existed, WE TOLD THEM. We can be right to say their answers weren't good or what we wanted, but we have no right to complain about WotC telling us 3e was broken when we spent hours talking about how broken it was. [/QUOTE]
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