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<blockquote data-quote="timASW" data-source="post: 6017484" data-attributes="member: 6698787"><p>Here's the disconnect you guys dont seem to get. </p><p></p><p>You dont need "tools" to do exploration. you shouldnt be "punishing" or "rewarding" it. Everything you described feels like a bunch of unnecessary gunk. </p><p></p><p>Heres an example of how I do exploration and how I feel it should be done in a system ( of course right? Otherwise i would do it a different way)</p><p></p><p></p><p>The characters are attempting to find their way down off the top of an active, but not erupting volcano.....</p><p></p><p></p><p><em>"Okay guys you can go back down the way you came up and go around the mountain at its base. You wont get lost and it wasnt a hard climb but it will take a lot longer. </em></p><p><em></em></p><p><em>Or you can head down the other side of the mountain. Your not sure what you'll find but its probably going to be a lot faster. "</em></p><p></p><p> (some back and forth among the players ending with them deciding the party ranger should lead them the shorter way) </p><p></p><p></p><p>Okay ranger you lead the way, whats your survival skill ? ( 12 with mods ). </p><p></p><p>"Okay you lead them around some snow banks and cravasses, lesser guides might have had a problem but you've got everything handled". </p><p></p><p>2nd day of travel... </p><p></p><p> Me<em> "you see some fresh tracks of other travelers on the foot path. Make a survival check.... Okay they're such and such. "</em></p><p><em></em></p><p>The cleric steps forward:</p><p><em> "I'll go talk to them, my diplomacy is high".</em> ( i check how high, not bad for his level) </p><p></p><p>brief RP encounter. One roll, stories (foreshadowing) and some goods traded everyone goes on their way. </p><p></p><p><em>"okay ranger you get everyone down the mountain and back on the road. You cut a few days easily off of the trip" </em></p><p></p><p>Calculate XP for RANGER ONLY for CR 1 skill encounter (some danger, no real risk). </p><p></p><p>Calculate XP for CLERIC ONLY. CR 2 skill encounter (no real danger, fair chance of failure) </p><p></p><p>DONE. No one else did anything. The rest of the party should not earn XP for following a guide through the mountains. </p><p></p><p></p><p> Wilderness exploration over, some wild-y things done, some RP in, some skills used. Extended skill challenge? Hell no. </p><p></p><p>Do i need a bunch of tools? No i dont. </p><p></p><p>No punishment, no need to track resources or surges or anything of the sort, because theres no good reason to clutter up the game that way anymore then theres a good reason to make the characters count out how many calories worth of rations they eat each day and carry. </p><p></p><p>Rewards? A few skill based XP but nothing major. The reward was speeding the story along and getting a little foreshadow of dangers to come because of the RP encounter.</p></blockquote><p></p>
[QUOTE="timASW, post: 6017484, member: 6698787"] Here's the disconnect you guys dont seem to get. You dont need "tools" to do exploration. you shouldnt be "punishing" or "rewarding" it. Everything you described feels like a bunch of unnecessary gunk. Heres an example of how I do exploration and how I feel it should be done in a system ( of course right? Otherwise i would do it a different way) The characters are attempting to find their way down off the top of an active, but not erupting volcano..... [I]"Okay guys you can go back down the way you came up and go around the mountain at its base. You wont get lost and it wasnt a hard climb but it will take a lot longer. Or you can head down the other side of the mountain. Your not sure what you'll find but its probably going to be a lot faster. "[/I] (some back and forth among the players ending with them deciding the party ranger should lead them the shorter way) Okay ranger you lead the way, whats your survival skill ? ( 12 with mods ). "Okay you lead them around some snow banks and cravasses, lesser guides might have had a problem but you've got everything handled". 2nd day of travel... Me[I] "you see some fresh tracks of other travelers on the foot path. Make a survival check.... Okay they're such and such. " [/I] The cleric steps forward: [I] "I'll go talk to them, my diplomacy is high".[/I] ( i check how high, not bad for his level) brief RP encounter. One roll, stories (foreshadowing) and some goods traded everyone goes on their way. [I]"okay ranger you get everyone down the mountain and back on the road. You cut a few days easily off of the trip" [/I] Calculate XP for RANGER ONLY for CR 1 skill encounter (some danger, no real risk). Calculate XP for CLERIC ONLY. CR 2 skill encounter (no real danger, fair chance of failure) DONE. No one else did anything. The rest of the party should not earn XP for following a guide through the mountains. Wilderness exploration over, some wild-y things done, some RP in, some skills used. Extended skill challenge? Hell no. Do i need a bunch of tools? No i dont. No punishment, no need to track resources or surges or anything of the sort, because theres no good reason to clutter up the game that way anymore then theres a good reason to make the characters count out how many calories worth of rations they eat each day and carry. Rewards? A few skill based XP but nothing major. The reward was speeding the story along and getting a little foreshadow of dangers to come because of the RP encounter. [/QUOTE]
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