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<blockquote data-quote="pemerton" data-source="post: 6017717" data-attributes="member: 42582"><p>That bit I'm expecting. It's what I have in mind when I talk about amping up the fictional stakes. I'm quite looking forward to it!</p><p></p><p>The action denial stuff is more of a worry, because I see plenty of that at paragon.</p><p></p><p>The PCs in my game aren't char-op level in their optimisation, I think, so your particular examples might be exaggerated for my table, but I can certainly see the basic issue.</p><p></p><p>I've read some of [MENTION=326]Upper_Krust[/MENTION]'s stuff, and am thinking about various ways to handle action recovery for elites and solos (including some of the ideas he's posted in this and earlier threads).</p><p></p><p>Although I haven't self-consciously adopted the "up every creature one degree" approach, I do use, as my default, above level encounters where that is made up more by enemy numbers than enemy levels. It sounds like I'm not going to be doing any less of that at Epic!</p><p></p><p>Anyway, thanks both for the replies.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6017717, member: 42582"] That bit I'm expecting. It's what I have in mind when I talk about amping up the fictional stakes. I'm quite looking forward to it! The action denial stuff is more of a worry, because I see plenty of that at paragon. The PCs in my game aren't char-op level in their optimisation, I think, so your particular examples might be exaggerated for my table, but I can certainly see the basic issue. I've read some of [MENTION=326]Upper_Krust[/MENTION]'s stuff, and am thinking about various ways to handle action recovery for elites and solos (including some of the ideas he's posted in this and earlier threads). Although I haven't self-consciously adopted the "up every creature one degree" approach, I do use, as my default, above level encounters where that is made up more by enemy numbers than enemy levels. It sounds like I'm not going to be doing any less of that at Epic! Anyway, thanks both for the replies. [/QUOTE]
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