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Changes in MM creatures - why?
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<blockquote data-quote="Richards" data-source="post: 1018193" data-attributes="member: 508"><p>I'm still reading my way through the 3.5 <em>Monster Manual</em>, but the first thing that shocked me was: chuuls now speak Common (or Undercommon)? They do? That makes absolutely no sense to me. Okay, sure, they're as intelligent as a human. I have no problem with them understanding a spoken language or having nonvocal language skills, but somehow I find it difficult to believe something with the mouthparts of a giant lobster (with the addition of paralytic tentacles, no less), would have the necessary vocal apparatus to actually speak a human language.</p><p></p><p>A crustacean language of clicks and pops, I could buy. A sort of "Morse code" language based on clicking their claws together, I could buy. "What are you doing in my pool? Grrr! I'll kill you!"...not so much so. I think the chuuls in my campaign will continue to be mute.</p><p></p><p>(And I thought it was bad enough in 3.0 when they suddenly decided that ropers could talk...)</p><p></p><p>Johnathan</p><p></p><p>P.S. - Despite the above gripe, for the most part I love what they've done with the 3.5 <em>Monster Manual</em>. Of course, I'm only in the "D" listings, so further bursts of outrage may occur...</p></blockquote><p></p>
[QUOTE="Richards, post: 1018193, member: 508"] I'm still reading my way through the 3.5 [I]Monster Manual[/I], but the first thing that shocked me was: chuuls now speak Common (or Undercommon)? They do? That makes absolutely no sense to me. Okay, sure, they're as intelligent as a human. I have no problem with them understanding a spoken language or having nonvocal language skills, but somehow I find it difficult to believe something with the mouthparts of a giant lobster (with the addition of paralytic tentacles, no less), would have the necessary vocal apparatus to actually speak a human language. A crustacean language of clicks and pops, I could buy. A sort of "Morse code" language based on clicking their claws together, I could buy. "What are you doing in my pool? Grrr! I'll kill you!"...not so much so. I think the chuuls in my campaign will continue to be mute. (And I thought it was bad enough in 3.0 when they suddenly decided that ropers could talk...) Johnathan P.S. - Despite the above gripe, for the most part I love what they've done with the 3.5 [I]Monster Manual[/I]. Of course, I'm only in the "D" listings, so further bursts of outrage may occur... [/QUOTE]
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