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Changes in shields?
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<blockquote data-quote="ZombieRoboNinja" data-source="post: 4104873" data-attributes="member: 54843"><p>The only really weird part about this (IMO) is that it would seem likely that weapon damage scales equally for two-handers and one-handers, whereas shield bonus scales only for sword-and-boarders.</p><p></p><p>For example, a +5 Flaming Longsword and a +5 Flaming Greatsword both get the same magical bonus to damage, but the Longsword wielder has also gained +5ish AC/Ref since level 1... meaning sword-and-board becomes a better and better mechanical option as you level up.</p><p></p><p>I'm betting they actually solve this by giving two-handed weapons better damage enhancements. Like, a greatsword can get "of Massive Flames" to do +1d10 flame damage whereas the longsword only gets "of Burning" to do +1d6. So damage scales better for two-handers and defense for shield-bearers.</p></blockquote><p></p>
[QUOTE="ZombieRoboNinja, post: 4104873, member: 54843"] The only really weird part about this (IMO) is that it would seem likely that weapon damage scales equally for two-handers and one-handers, whereas shield bonus scales only for sword-and-boarders. For example, a +5 Flaming Longsword and a +5 Flaming Greatsword both get the same magical bonus to damage, but the Longsword wielder has also gained +5ish AC/Ref since level 1... meaning sword-and-board becomes a better and better mechanical option as you level up. I'm betting they actually solve this by giving two-handed weapons better damage enhancements. Like, a greatsword can get "of Massive Flames" to do +1d10 flame damage whereas the longsword only gets "of Burning" to do +1d6. So damage scales better for two-handers and defense for shield-bearers. [/QUOTE]
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Changes in shields?
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