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Changes needed to make the role model work
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<blockquote data-quote="Anthtriel" data-source="post: 3855101" data-attributes="member: 13764"><p>One thing that come to my mind recently:</p><p>(Assuming Warlocks will be Controllers, which seems pretty likely by now):</p><p>In 4E, a group consisting of a Fighter, a Warlord, a Ranger and a Warlock will, if we can believe the designers, work just as well as a traditional group consisting of a Fighter, a Cleric, a Rogue and a Wizard.</p><p></p><p>This implies a few changes that have not been stated, if I'm not mistaken:</p><p>1. A group can function without a Rogue, so Trapfinding needs to be available to at least all strikers, if not even more characters.</p><p>2. A group can function without a Cleric, so debiliating status effects, like petrify, long duration stun, and even instant death on high levels, either need to very avoidable, or need to be curable by all Leaders (including the Warlord, who probably cannot cast).</p><p>Instant petrify in particular will probably need to go out of the window.</p><p>3. A group can function without a Cleric and a Wizard, so either Warlocks can cast all the important utility spells (like see invisible, fly, scrying, divination, and so on), or those will not be required.</p><p></p><p>If there will ever be a Martial Controller, then we might have a situation in which a group is supposed to function perfectly without any kind of magic at all.</p><p>Do you think it will work? Coming from 3E (otherwise known as Magic under every doorstep), I actually have problems believing it will work, and that Warlods will really be able to completely replace Clerics.</p></blockquote><p></p>
[QUOTE="Anthtriel, post: 3855101, member: 13764"] One thing that come to my mind recently: (Assuming Warlocks will be Controllers, which seems pretty likely by now): In 4E, a group consisting of a Fighter, a Warlord, a Ranger and a Warlock will, if we can believe the designers, work just as well as a traditional group consisting of a Fighter, a Cleric, a Rogue and a Wizard. This implies a few changes that have not been stated, if I'm not mistaken: 1. A group can function without a Rogue, so Trapfinding needs to be available to at least all strikers, if not even more characters. 2. A group can function without a Cleric, so debiliating status effects, like petrify, long duration stun, and even instant death on high levels, either need to very avoidable, or need to be curable by all Leaders (including the Warlord, who probably cannot cast). Instant petrify in particular will probably need to go out of the window. 3. A group can function without a Cleric and a Wizard, so either Warlocks can cast all the important utility spells (like see invisible, fly, scrying, divination, and so on), or those will not be required. If there will ever be a Martial Controller, then we might have a situation in which a group is supposed to function perfectly without any kind of magic at all. Do you think it will work? Coming from 3E (otherwise known as Magic under every doorstep), I actually have problems believing it will work, and that Warlods will really be able to completely replace Clerics. [/QUOTE]
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