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*Pathfinder & Starfinder
Changes needed to make the role model work
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<blockquote data-quote="XCorvis" data-source="post: 3855128" data-attributes="member: 1265"><p>Deciding whether or not a particular class can fill their roll effectively is going to have to wait until we see more info the class abilities. Right now all we know about most of them is what their 3E counterparts do, which I'm sure is going to be radically different in many ways.</p><p></p><p></p><p>As for your particular points, I respond with pure speculation.</p><p>1. Trapfinding was ridiculous, and I'm 90% sure it's gone. I am getting the impression that the Rogue no longer has "trap and skills guy" as a form of niche protection. I think skills will be more widely available. Also remember that the "Ranger killed the Scout and took his stuff" so I'm thinking that's skirmish.</p><p>2. If the warlord and cleric are meant to fill the same roles, it stands to reason they have similar abilities. If there are fewer types of status effects, a warlord that can cure fear, paralysis and some HP in combat goes a long way towards replacing a cleric. (I'm also hoping for a reserve HP system that reduces the bother of out-of-combat healing.)</p><p>3. The 3E Warlock would probably be considered a Striker in 4E, so I think the 4E warlock is going to have more breadth and access to some more utility spells. See Invisible or some equivalent will probably be available as a martial power too. Divinations and Scrying are difficult for many DMs to run, so I hope there are some special rules there.</p><p></p><p>So yah, I think it'll work.</p><p></p><p>Fighter occupies enemies and keeps them from his allies.</p><p>Warlord buffs the group and deals with HP and status effects while occasionally hitting things.</p><p>Ranger dishes out high damage with skirmish, stays out of reach.</p><p>Warlock does battlefield control with Darkness and Black Tentacles (or charm and hold), occasionally blasts something.</p></blockquote><p></p>
[QUOTE="XCorvis, post: 3855128, member: 1265"] Deciding whether or not a particular class can fill their roll effectively is going to have to wait until we see more info the class abilities. Right now all we know about most of them is what their 3E counterparts do, which I'm sure is going to be radically different in many ways. As for your particular points, I respond with pure speculation. 1. Trapfinding was ridiculous, and I'm 90% sure it's gone. I am getting the impression that the Rogue no longer has "trap and skills guy" as a form of niche protection. I think skills will be more widely available. Also remember that the "Ranger killed the Scout and took his stuff" so I'm thinking that's skirmish. 2. If the warlord and cleric are meant to fill the same roles, it stands to reason they have similar abilities. If there are fewer types of status effects, a warlord that can cure fear, paralysis and some HP in combat goes a long way towards replacing a cleric. (I'm also hoping for a reserve HP system that reduces the bother of out-of-combat healing.) 3. The 3E Warlock would probably be considered a Striker in 4E, so I think the 4E warlock is going to have more breadth and access to some more utility spells. See Invisible or some equivalent will probably be available as a martial power too. Divinations and Scrying are difficult for many DMs to run, so I hope there are some special rules there. So yah, I think it'll work. Fighter occupies enemies and keeps them from his allies. Warlord buffs the group and deals with HP and status effects while occasionally hitting things. Ranger dishes out high damage with skirmish, stays out of reach. Warlock does battlefield control with Darkness and Black Tentacles (or charm and hold), occasionally blasts something. [/QUOTE]
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