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General Tabletop Discussion
*Pathfinder & Starfinder
Changes needed to make the role model work
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<blockquote data-quote="Jhaelen" data-source="post: 3856715" data-attributes="member: 46713"><p>I'd like to mention that the 4E roles 'defender, striker, leader, controller' are <strong>combat</strong> roles. They're meant to describe what a character of a given class is supposed to do in a combat situation.</p><p>They're not meant to imply anything about the characters' roles outside of combat.</p><p></p><p>So, I'd assume that things like utilty spells, trapfinding ability, and out-of-combat healing are probably not specifically linked to any of the combat roles.</p><p></p><p>About the trap discussion:</p><p>I hate traps. I especially hate traps in 3E. But I also hate trap-riddled 1E adventures like the Tomb of Campaign-Ending. It's simply not a style which agrees well with my preferred stlye of DMing/roleplaying. Please note, that I can understand and have no problems with others who like or prefer such a style.</p><p></p><p>Imho, encounter traps are a step in the right direction but I could still do without. Mainly because they typically don't make any kind of sense from a cost/effect ratio standpoint. It's an expremely 'pulpy' kind of cool to have room-sized traps with flamethrowers and giant whirling blades that no one in his right mind would ever create to actually ward off/protect from/kill intruders efficiently.</p><p></p><p>In a similar vein, I could go on endlessly, why I dislike the concept of gigantic multi-level dungeon complexes but since the game's (unfortunately!) called 'Dungeons & Dragons' and there's lots of old-school fans still around, I'll leave it at that (and it would be off-topic, anway) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Jhaelen, post: 3856715, member: 46713"] I'd like to mention that the 4E roles 'defender, striker, leader, controller' are [b]combat[/b] roles. They're meant to describe what a character of a given class is supposed to do in a combat situation. They're not meant to imply anything about the characters' roles outside of combat. So, I'd assume that things like utilty spells, trapfinding ability, and out-of-combat healing are probably not specifically linked to any of the combat roles. About the trap discussion: I hate traps. I especially hate traps in 3E. But I also hate trap-riddled 1E adventures like the Tomb of Campaign-Ending. It's simply not a style which agrees well with my preferred stlye of DMing/roleplaying. Please note, that I can understand and have no problems with others who like or prefer such a style. Imho, encounter traps are a step in the right direction but I could still do without. Mainly because they typically don't make any kind of sense from a cost/effect ratio standpoint. It's an expremely 'pulpy' kind of cool to have room-sized traps with flamethrowers and giant whirling blades that no one in his right mind would ever create to actually ward off/protect from/kill intruders efficiently. In a similar vein, I could go on endlessly, why I dislike the concept of gigantic multi-level dungeon complexes but since the game's (unfortunately!) called 'Dungeons & Dragons' and there's lots of old-school fans still around, I'll leave it at that (and it would be off-topic, anway) ;) [/QUOTE]
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