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<blockquote data-quote="Warmaster Horus" data-source="post: 6775662" data-attributes="member: 6785438"><p>Sort of goes against the core mechanic of AL character portability. That's pretty important, IMHO. I like changes but I also like core concepts that stay constant. </p><p></p><p> I would be very circumspect as to which character would be placed in that situation and probably start a new one(s) instead of using existing characters. I would be uncomfortable with the possibility of consigning old favorites to exclusivity for an undetermined period. </p><p></p><p>My FLGS is just starting 3rd Season Expeditions even though OotA has been out for a while. However I've had PCs in both Season 3 Encounters and Expeditions (at cons) play already, as well as continued Season 2 Expeditions during the interim. If a PC had to stick with Season 4 play until they 'escape' it creates issues at the boundaries of that season (both going in and moving to the next) that may make it hard for players to deal with.</p><p></p><p>In the end it really depends on the limitations and the appeal of the setting. If it's super awesome and offers clear guidelines for jumping in/out of, then that's great. If it is more YAALR (Yet Another AL Ruling) that seems to cramp my enjoyment of AL play more than enhance it, then not so good.</p></blockquote><p></p>
[QUOTE="Warmaster Horus, post: 6775662, member: 6785438"] Sort of goes against the core mechanic of AL character portability. That's pretty important, IMHO. I like changes but I also like core concepts that stay constant. I would be very circumspect as to which character would be placed in that situation and probably start a new one(s) instead of using existing characters. I would be uncomfortable with the possibility of consigning old favorites to exclusivity for an undetermined period. My FLGS is just starting 3rd Season Expeditions even though OotA has been out for a while. However I've had PCs in both Season 3 Encounters and Expeditions (at cons) play already, as well as continued Season 2 Expeditions during the interim. If a PC had to stick with Season 4 play until they 'escape' it creates issues at the boundaries of that season (both going in and moving to the next) that may make it hard for players to deal with. In the end it really depends on the limitations and the appeal of the setting. If it's super awesome and offers clear guidelines for jumping in/out of, then that's great. If it is more YAALR (Yet Another AL Ruling) that seems to cramp my enjoyment of AL play more than enhance it, then not so good. [/QUOTE]
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