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<blockquote data-quote="kalani" data-source="post: 6775665" data-attributes="member: 88085"><p>While I know Ravenloft was moved to the Shadowfell in 4E (and remains there in 5E, as mentioned briefly on p51 of the DMG), it has always been a closed demiplane which is difficult to escape from. Personally, I am inclined to think that characters who become trapped in Ravenloft would be unable to play other AL adventures until they find an escape. To that end however, we should make at least 2 escape opportunities for characters (one in tier 2, and another in tier 3). </p><p></p><p><strong>Alternatively, we could KIS (keep it simple) and say that characters can only find passage between worlds once per season </strong>(at a time of the characters choosing). </p><p>This option would refresh at the start of each season, and has the merit of allowing us to eventually expand to other worlds (Darksun, Greyhawk, Dragonlance, etc) without the strained verisimilitude of characters bouncing frequently between the various published worlds (as some players already have enough issues with characters bouncing between the Sword Coast and the Moonsea). </p><p></p><p>It also fits with the lore, as while Krynn is not as difficult to leave as the Demiplane of Dread: The gods of Dragonlance have made planar travel between Krynn and the rest of the multiverse difficult (mind you this was 1E-2E, so whether this still holds true in light of Takhissis' moving Krynn is anyones guess). This also holds true for a mini-campaign set in Sigil (as finding a portal and key can be an adventure in and of itself). </p><p><strong></strong></p><p><strong>Failing that, we could just have an entire season set in another world</strong></p><p>This would be refreshing, but might require characters to play only those seasons adventures for the length of the current season (at the end of which, the character is transported back to Faerun). </p><p></p><p>As far as changing up certificates, mini-campaigns, and the like - I think we should not fall into the trap of "sacred cows". Some mini-campaigns might be closed circuit (characters participating in this mini-campaign are prohibited from playing other adventures until such times as they complete said mini-campaign), some may be linear (requiring characters to complete the previous adventures before starting the next in the sequence), and others may be open-ended.</p></blockquote><p></p>
[QUOTE="kalani, post: 6775665, member: 88085"] While I know Ravenloft was moved to the Shadowfell in 4E (and remains there in 5E, as mentioned briefly on p51 of the DMG), it has always been a closed demiplane which is difficult to escape from. Personally, I am inclined to think that characters who become trapped in Ravenloft would be unable to play other AL adventures until they find an escape. To that end however, we should make at least 2 escape opportunities for characters (one in tier 2, and another in tier 3). [B]Alternatively, we could KIS (keep it simple) and say that characters can only find passage between worlds once per season [/B](at a time of the characters choosing). This option would refresh at the start of each season, and has the merit of allowing us to eventually expand to other worlds (Darksun, Greyhawk, Dragonlance, etc) without the strained verisimilitude of characters bouncing frequently between the various published worlds (as some players already have enough issues with characters bouncing between the Sword Coast and the Moonsea). It also fits with the lore, as while Krynn is not as difficult to leave as the Demiplane of Dread: The gods of Dragonlance have made planar travel between Krynn and the rest of the multiverse difficult (mind you this was 1E-2E, so whether this still holds true in light of Takhissis' moving Krynn is anyones guess). This also holds true for a mini-campaign set in Sigil (as finding a portal and key can be an adventure in and of itself). [B] Failing that, we could just have an entire season set in another world[/B] This would be refreshing, but might require characters to play only those seasons adventures for the length of the current season (at the end of which, the character is transported back to Faerun). As far as changing up certificates, mini-campaigns, and the like - I think we should not fall into the trap of "sacred cows". Some mini-campaigns might be closed circuit (characters participating in this mini-campaign are prohibited from playing other adventures until such times as they complete said mini-campaign), some may be linear (requiring characters to complete the previous adventures before starting the next in the sequence), and others may be open-ended. [/QUOTE]
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