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<blockquote data-quote="Pauper" data-source="post: 6776145" data-attributes="member: 17607"><p>I'll simply point out that there was an adventure in Living Forgotten Realms where you could be 'locked out' of play -- our group referred to it as 'Escape from Tentacle Island' -- and during it, one character could volunteer to remain behind on the island so that one of the clerics of Selune could escape. That character received a story award that basically said 'you can't play this character until you participate with another character in adventure X, where you rescue this character'.</p><p></p><p>I thought it was interesting, and made for a legitimate character choice -- I think if the 'lock-out' option was presented in this manner, it would be a lot less controversial, as the decision would be made in-character rather than by the player simply by participating in the adventure.</p><p></p><p>--</p><p>Pauper</p></blockquote><p></p>
[QUOTE="Pauper, post: 6776145, member: 17607"] I'll simply point out that there was an adventure in Living Forgotten Realms where you could be 'locked out' of play -- our group referred to it as 'Escape from Tentacle Island' -- and during it, one character could volunteer to remain behind on the island so that one of the clerics of Selune could escape. That character received a story award that basically said 'you can't play this character until you participate with another character in adventure X, where you rescue this character'. I thought it was interesting, and made for a legitimate character choice -- I think if the 'lock-out' option was presented in this manner, it would be a lot less controversial, as the decision would be made in-character rather than by the player simply by participating in the adventure. -- Pauper [/QUOTE]
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