Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Changes to 2e from other editions?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="cbwjm" data-source="post: 7154188" data-attributes="member: 6788732"><p>Out of curiosity, did you change up the classes in any way when you simplified the XP tables?</p><p></p><p>I was thinking about 2e a few weeks and I'm not sure how much I would bring in from later editions that I didn't already have while playing 2e (or at least thought about when playing). Things I would have if going back to 2e would be the following with <strong>NEW</strong> besides the items that I'd bring in from later/other editions. Everything else I was already using.</p><p></p><p>Bonus spells for wizard based off the cleric bonus spells from high wisdom but using intelligence instead.</p><p></p><p><strong>NEW</strong> Spell repertoire from ACKs but more flexible. I'd allow spellcasters to have a number of spells of each level prepared (1 per spell slot of that level, +1/spell level for Int 13-15, +2/spell level for Int 16+). I'd allow them more flexibility in changing them. This would be kind of a cross between spell preparation of 5e and the ACKs spell repertoire.</p><p></p><p>Expanded race/class choice. I'd probably do away with them altogether. If players want that dwarven wizard then I'd be fine with them playing a dwarven wizard.</p><p></p><p><strong>NEW</strong> Multiclass PCs taken from castles and crusades:</p><p>1. Combined XP table of all classes. An elven fighter/mage would need 4500 xp to reach level 2 instead of becoming a fighter 2/mage 1 at 4000xp.</p><p>2. Single hit die. Since they level up their classes at the same time I would use the closest average hit die, rounded down. A fighter/mage would use d6 for hit dice. Mind you, since you are levelling up at once, rolling all hit dice and then averaging the result wouldn't be much of an issue.</p><p>3. If using level limits, then the lowest level limit is used, but...</p><p></p><p>No level limits. We pretty much never saw them while playing since we never hit those high levels and the campaign with the highest PCs were human anyway.</p><p></p><p><strong>NEW</strong>: Spell failure chance and concentration. I would definitely bring these in. If a fighter/mage wears armour then they can still cast spells but there is a chance that spell would fail (don't want them to have all the benefits) elven chain would still be a coveted item for a fighter-mage. If a spellcaster is hit while casting a spell then they can make a concentration check which would likely be a constitution check or system shock roll or something. I'd have to think on it.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 7154188, member: 6788732"] Out of curiosity, did you change up the classes in any way when you simplified the XP tables? I was thinking about 2e a few weeks and I'm not sure how much I would bring in from later editions that I didn't already have while playing 2e (or at least thought about when playing). Things I would have if going back to 2e would be the following with [B]NEW[/B] besides the items that I'd bring in from later/other editions. Everything else I was already using. Bonus spells for wizard based off the cleric bonus spells from high wisdom but using intelligence instead. [B]NEW[/B] Spell repertoire from ACKs but more flexible. I'd allow spellcasters to have a number of spells of each level prepared (1 per spell slot of that level, +1/spell level for Int 13-15, +2/spell level for Int 16+). I'd allow them more flexibility in changing them. This would be kind of a cross between spell preparation of 5e and the ACKs spell repertoire. Expanded race/class choice. I'd probably do away with them altogether. If players want that dwarven wizard then I'd be fine with them playing a dwarven wizard. [B]NEW[/B] Multiclass PCs taken from castles and crusades: 1. Combined XP table of all classes. An elven fighter/mage would need 4500 xp to reach level 2 instead of becoming a fighter 2/mage 1 at 4000xp. 2. Single hit die. Since they level up their classes at the same time I would use the closest average hit die, rounded down. A fighter/mage would use d6 for hit dice. Mind you, since you are levelling up at once, rolling all hit dice and then averaging the result wouldn't be much of an issue. 3. If using level limits, then the lowest level limit is used, but... No level limits. We pretty much never saw them while playing since we never hit those high levels and the campaign with the highest PCs were human anyway. [B]NEW[/B]: Spell failure chance and concentration. I would definitely bring these in. If a fighter/mage wears armour then they can still cast spells but there is a chance that spell would fail (don't want them to have all the benefits) elven chain would still be a coveted item for a fighter-mage. If a spellcaster is hit while casting a spell then they can make a concentration check which would likely be a constitution check or system shock roll or something. I'd have to think on it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Changes to 2e from other editions?
Top